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Deconstructing class abilities for purchase with XP
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<blockquote data-quote="Verequus" data-source="post: 1637348" data-attributes="member: 9135"><p>How is it in real life - do you have levels in class "student"? Or "worker"? No? But nontheless there are professions - e.g. the manager. Furthermore, look at the profession "medical doctor": You know, what a doctor can do in general, but there are specialists: surgeons, for example. And still you wouldn't know exactly, what a certain human being is able to do.</p><p> </p><p>Classes are simple the embodiment of certain archetypes - but are these embodiments the one and only? In Arcana Unearthed the classes cover the same spectrum of the classes in the PHB and are still different from those - are they less valid than the normal core classes?</p><p> </p><p>From my perspective, the problem with classes is their obvious strength: The forming of a certain image. This image helps enormously at the beginning, but more and more the wish for more variation* pops up. But if one wants to mesh two classes for having a jack-of-two-trades, we either enter the realm of multiclassing - or have to design a jack-of-two-trades class. In the end, a free buy-the-ability system is the best solution, I can think of. The problem of having no classes to write on the sheet is only a problem of lacking a new (and with such a system required) perspective. A character won't describe himselve as wizard/rouge, but as a powerful sorcerer, who is talented with blades. Where those abilities come - does that matter?</p><p> </p><p>*This variation is seen in the vast feats available for the fighter - no two fighters need to be the same.</p><p> </p><p> </p><p>Now to the Sigil:</p><p> </p><p>I've read the book - and I like it so much! I've written one email to you, but one question, which is interesting for the public, I've missed:</p><p> </p><p>Why have sorcerers spend more XP as wizards? The general opinion is, that sorcerers are weaker as wizards, so under your system they get the shaft. The reason is, that sorcerers don't have only to pay for caster levels, access to spell lists and spell slots, but for the spells known, while a wizard is content with the first three. I understand, that the last factor has to be paid for, but I think, that somewhere is an error.</p></blockquote><p></p>
[QUOTE="Verequus, post: 1637348, member: 9135"] How is it in real life - do you have levels in class "student"? Or "worker"? No? But nontheless there are professions - e.g. the manager. Furthermore, look at the profession "medical doctor": You know, what a doctor can do in general, but there are specialists: surgeons, for example. And still you wouldn't know exactly, what a certain human being is able to do. Classes are simple the embodiment of certain archetypes - but are these embodiments the one and only? In Arcana Unearthed the classes cover the same spectrum of the classes in the PHB and are still different from those - are they less valid than the normal core classes? From my perspective, the problem with classes is their obvious strength: The forming of a certain image. This image helps enormously at the beginning, but more and more the wish for more variation* pops up. But if one wants to mesh two classes for having a jack-of-two-trades, we either enter the realm of multiclassing - or have to design a jack-of-two-trades class. In the end, a free buy-the-ability system is the best solution, I can think of. The problem of having no classes to write on the sheet is only a problem of lacking a new (and with such a system required) perspective. A character won't describe himselve as wizard/rouge, but as a powerful sorcerer, who is talented with blades. Where those abilities come - does that matter? *This variation is seen in the vast feats available for the fighter - no two fighters need to be the same. Now to the Sigil: I've read the book - and I like it so much! I've written one email to you, but one question, which is interesting for the public, I've missed: Why have sorcerers spend more XP as wizards? The general opinion is, that sorcerers are weaker as wizards, so under your system they get the shaft. The reason is, that sorcerers don't have only to pay for caster levels, access to spell lists and spell slots, but for the spells known, while a wizard is content with the first three. I understand, that the last factor has to be paid for, but I think, that somewhere is an error. [/QUOTE]
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