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Deconstructing class abilities for purchase with XP
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<blockquote data-quote="Conaill" data-source="post: 1641067" data-attributes="member: 1264"><p>I'm sorry if I came across as sarcastic, and I apologize to Sigil if he had the impression I was attacking him directly. I don't think I was being particularly critical of Sigil in the part you quoted. Just pointing out that two minds are often better than one, and there's almost always *something* you can learn from looking how someone else approached the same problem, even if it's only identifying a niche where the other product is lacking. </p><p></p><p>I haven't yet bought Sigil's work (and I probably won't, because it seems unlikely my current group would be interested in a point-buy system, no matter how much I expound on the virtues of systems like GURPS), but based on his responses in this thread he seems like a great guy, and it sounds like he went about constructing this system exactly how I would have done it (in terms of trying to fit the existing classes).</p><p></p><p>It's just that his early "willfull ignorance" comment struck a very sensitive nerve in me, because it goes directly against the direction in which I had hoped (perhaps naively) the field would be moving. I definitely understand the economics of being a "small" author and the impossibility of keeping on top of *everything* that has been published. And those I think are excellent reasons for him not having been aware of BESM or other point-based systems out there.</p><p></p><p>Guess I'm more exasperated with the OGL itself and the publishing model it has engendered than with Sigil personally. It has certainly caused me to become a lot more ambivalent on whether the OGL in its current implementation should be considered a good thing in the long term for the gaming community as a whole.</p></blockquote><p></p>
[QUOTE="Conaill, post: 1641067, member: 1264"] I'm sorry if I came across as sarcastic, and I apologize to Sigil if he had the impression I was attacking him directly. I don't think I was being particularly critical of Sigil in the part you quoted. Just pointing out that two minds are often better than one, and there's almost always *something* you can learn from looking how someone else approached the same problem, even if it's only identifying a niche where the other product is lacking. I haven't yet bought Sigil's work (and I probably won't, because it seems unlikely my current group would be interested in a point-buy system, no matter how much I expound on the virtues of systems like GURPS), but based on his responses in this thread he seems like a great guy, and it sounds like he went about constructing this system exactly how I would have done it (in terms of trying to fit the existing classes). It's just that his early "willfull ignorance" comment struck a very sensitive nerve in me, because it goes directly against the direction in which I had hoped (perhaps naively) the field would be moving. I definitely understand the economics of being a "small" author and the impossibility of keeping on top of *everything* that has been published. And those I think are excellent reasons for him not having been aware of BESM or other point-based systems out there. Guess I'm more exasperated with the OGL itself and the publishing model it has engendered than with Sigil personally. It has certainly caused me to become a lot more ambivalent on whether the OGL in its current implementation should be considered a good thing in the long term for the gaming community as a whole. [/QUOTE]
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