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General Tabletop Discussion
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Decoupling Ability Scores from Offense
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<blockquote data-quote="TaranTheWanderer" data-source="post: 8271344" data-attributes="member: 15882"><p>A straight skill system does this. I liked the 3e skill system better than 5e because you could have different skills and raise them up separately but it relied too mush on stats and it wasn’t a straight skill system. Games like Fate have no levels but skill trees. Your highest skill is limited by your ‘level’ in a way but levels don’t have the same meaning in that game. You can play an entire campaign at the same ‘level’.</p><p></p><p>I feel like I’m being a sales person even though I don’t mean to but WWN did a good job of setting up skills too. As you level, you get skill points to spend. Higher skills cost more. Attacking and magicking are skills. </p><p></p><p>I’ve noticed that a lot of the suggestions presented already exist in other systems. Some are very similar to 5e.</p></blockquote><p></p>
[QUOTE="TaranTheWanderer, post: 8271344, member: 15882"] A straight skill system does this. I liked the 3e skill system better than 5e because you could have different skills and raise them up separately but it relied too mush on stats and it wasn’t a straight skill system. Games like Fate have no levels but skill trees. Your highest skill is limited by your ‘level’ in a way but levels don’t have the same meaning in that game. You can play an entire campaign at the same ‘level’. I feel like I’m being a sales person even though I don’t mean to but WWN did a good job of setting up skills too. As you level, you get skill points to spend. Higher skills cost more. Attacking and magicking are skills. I’ve noticed that a lot of the suggestions presented already exist in other systems. Some are very similar to 5e. [/QUOTE]
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Decoupling Ability Scores from Offense
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