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General Tabletop Discussion
*Dungeons & Dragons
Decoupling Ability Scores from Offense
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<blockquote data-quote="DEFCON 1" data-source="post: 8271389" data-attributes="member: 7006"><p>This is one of those things that is going to require 3rd party creation and hopeful implementation by a large number of the player to become a "thing", because my sense is that it isn't something WotC would ever want to do on its own. The six ability scores are the clarion call of D&D as a game and as such the entire baseline and main focus that I don't think they'd ever want to reduce their use even further. If ability scores aren't used for things in the game, then they have no point. If they have no point, then they fall off the game. If they fall off the game, then you don't have "Dungeons & Dragons" anymore.</p><p></p><p>Do I think that most PCs start the game with a 16 in their main stat and thus their melee or spell Attack bonus is almost always a +5? Sure. Could you replace that +5 (consisting of a +3 from main ability mod plus +2 from proficiency) with a straight +5 attack bonus on your class level chart that goes up as you level? Sure. Does that actually DO anything that the game doesn't already do? No. The only thing it DOES do is stop some players from having their attacks be bad because they accidentally put a low number in their main ability score.</p><p></p><p>But then again... if players actually read the character creation section of the PH/Basic Rules... it makes it pretty clear what your primary stat is supposed to be and even says in the Quick Build section to make X ability score your highest score. If players don't read the book to learn how their character should work... that's not something WotC necessarily has to change the rules in order to avoid.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 8271389, member: 7006"] This is one of those things that is going to require 3rd party creation and hopeful implementation by a large number of the player to become a "thing", because my sense is that it isn't something WotC would ever want to do on its own. The six ability scores are the clarion call of D&D as a game and as such the entire baseline and main focus that I don't think they'd ever want to reduce their use even further. If ability scores aren't used for things in the game, then they have no point. If they have no point, then they fall off the game. If they fall off the game, then you don't have "Dungeons & Dragons" anymore. Do I think that most PCs start the game with a 16 in their main stat and thus their melee or spell Attack bonus is almost always a +5? Sure. Could you replace that +5 (consisting of a +3 from main ability mod plus +2 from proficiency) with a straight +5 attack bonus on your class level chart that goes up as you level? Sure. Does that actually DO anything that the game doesn't already do? No. The only thing it DOES do is stop some players from having their attacks be bad because they accidentally put a low number in their main ability score. But then again... if players actually read the character creation section of the PH/Basic Rules... it makes it pretty clear what your primary stat is supposed to be and even says in the Quick Build section to make X ability score your highest score. If players don't read the book to learn how their character should work... that's not something WotC necessarily has to change the rules in order to avoid. [/QUOTE]
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Decoupling Ability Scores from Offense
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