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Decoupling Ability Scores from Offense
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<blockquote data-quote="NotAYakk" data-source="post: 8271671" data-attributes="member: 72555"><p>Yes, that is what the post you quoted does in 5e.</p><p></p><p>For attack rolls and DCs, you use the best of your attribute or your proficiency.</p><p></p><p>For AC, I hobbled together a system where you can use the existing calculation, or one where attributes are half as important (roughly). The difference between a 10 stat character and a 20 stat character is 2 points of AC, so it is bounded.</p><p></p><p>The effect is that a high dex character is just as good in light or medium armor if they care about stealth.</p><p></p><p>If you give up on stealth, medium armor is +1 AC, and you can use strength instead of dexterity and keep your AC.</p><p></p><p>Heavy armor is just as good or better than medium armor for a strength build, and you can eke out another point of AC if you have medium to high constitution.</p><p></p><p>Now that I think of it, /2 and /4 is a bit too complex.</p><p></p><p><strong>Light Armor</strong>:</p><p>AC 10+Proficiency bonus. +2 AC for 15 dexterity.</p><p><strong>Medium Armor</strong>:</p><p>AC 11+Proficiency bonus. +1 AC for <strong>both</strong> 13 strength and dexterity.</p><p><strong>Bulky Medium Armor (Stealth Disadvantage)</strong>:</p><p>AC 12+Proficiency bonus. +1 AC for <strong>both</strong> 13 strength and dexterity.</p><p><strong>Heavy Armor</strong></p><p>AC 12+Proficiency bonus. +1 AC for <strong>each</strong> of 15 strength and constitution.</p><p></p><p>A "simple" table does it.</p><p></p><p>Heavy Armor is better AC than medium armor if you have at least one of 15 strength or con.</p><p></p><p>Light Armor is a match for medium armor at 15 dex vs 13/13 for medium.</p><p></p><p>Medium armor requires medium stats in both dex and strength, but if str/dex is low, medium is better AC than light.</p><p></p><p>Heavy armor for a weakling is no better than medium armor.</p><p></p><p>At level 1, assuming those modest attribute requirements are met, we get:</p><p></p><p><strong>Light</strong>: 14 AC (requires 1 15)</p><p><strong>Medium</strong>: 14 AC (requires 2 13s)</p><p><strong>Bulky-Medium</strong>: 15 AC (requires 2 13s)</p><p><strong>Heavy</strong>: 16 AC (requires 2 15s)</p><p></p><p>At level 20 we have:</p><p><strong>Light</strong>: 18 AC (requires 1 15)</p><p><strong>Medium</strong>: 18 AC (requires 2 13s)</p><p><strong>Bulky-Medium</strong>: 19 AC (requires 2 13s)</p><p><strong>Heavy</strong>: 20 AC (requires 2 15s)</p><p></p><p>Light armor is 1 AC higher than studded+20 dex. Heavy armor is 2 AC higher than baseline, but requires attributes.</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 8271671, member: 72555"] Yes, that is what the post you quoted does in 5e. For attack rolls and DCs, you use the best of your attribute or your proficiency. For AC, I hobbled together a system where you can use the existing calculation, or one where attributes are half as important (roughly). The difference between a 10 stat character and a 20 stat character is 2 points of AC, so it is bounded. The effect is that a high dex character is just as good in light or medium armor if they care about stealth. If you give up on stealth, medium armor is +1 AC, and you can use strength instead of dexterity and keep your AC. Heavy armor is just as good or better than medium armor for a strength build, and you can eke out another point of AC if you have medium to high constitution. Now that I think of it, /2 and /4 is a bit too complex. [B]Light Armor[/B]: AC 10+Proficiency bonus. +2 AC for 15 dexterity. [B]Medium Armor[/B]: AC 11+Proficiency bonus. +1 AC for [B]both[/B] 13 strength and dexterity. [B]Bulky Medium Armor (Stealth Disadvantage)[/B]: AC 12+Proficiency bonus. +1 AC for [B]both[/B] 13 strength and dexterity. [B]Heavy Armor[/B] AC 12+Proficiency bonus. +1 AC for [B]each[/B] of 15 strength and constitution. A "simple" table does it. Heavy Armor is better AC than medium armor if you have at least one of 15 strength or con. Light Armor is a match for medium armor at 15 dex vs 13/13 for medium. Medium armor requires medium stats in both dex and strength, but if str/dex is low, medium is better AC than light. Heavy armor for a weakling is no better than medium armor. At level 1, assuming those modest attribute requirements are met, we get: [B]Light[/B]: 14 AC (requires 1 15) [B]Medium[/B]: 14 AC (requires 2 13s) [B]Bulky-Medium[/B]: 15 AC (requires 2 13s) [B]Heavy[/B]: 16 AC (requires 2 15s) At level 20 we have: [B]Light[/B]: 18 AC (requires 1 15) [B]Medium[/B]: 18 AC (requires 2 13s) [B]Bulky-Medium[/B]: 19 AC (requires 2 13s) [B]Heavy[/B]: 20 AC (requires 2 15s) Light armor is 1 AC higher than studded+20 dex. Heavy armor is 2 AC higher than baseline, but requires attributes. [/QUOTE]
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