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General Tabletop Discussion
*Dungeons & Dragons
Decoupling Ability Scores from Offense
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<blockquote data-quote="Undrave" data-source="post: 8272181" data-attributes="member: 7015698"><p>I think this is a good idea... </p><p></p><p>Actually, you could simplify things and rather than have an AC formula, you just need to check what armor you're wearing (do you qualify for its STR requirement and are you willing to take its downsides) and then it just... TELLS your your AC. That's it. Maaaybe a bonus from your class at certain levels for certain classes and from feats (and certain classes would gain bonuses based on thematic choices).</p><p></p><p>Same way with weapons. Your class tells you if you're proficient, and then you'd have STR/DEX requirements and then the weapon tells you the ATK bonus and Damage formula (we could go back to previous edition where stronger weapon were less accurate) and then your class could give you certain bonuses at certain levels. </p><p></p><p>Heck, you could even have an interesting system too where you could be proficient in PROPERTIES as well! So anyone with the proper STR can wield a Pike or a Spear, but only certain class get to use the Reach properties and maybe you could just ignore the whole 'simple/martial/exotic' classifications instead? Want a Wizard with an Axe and plate armor? Just pump up that STR bro! </p><p></p><p>Similarily, your spells known and spell slot would be based on the casting stat, but the spell itself and your class would give you the numbers you need to roll. I also like the idea that you get Cantrips based on your Casting modifier. Druid wth +3 WIS? You start with 3 Cantrip! Wizards actually get a bonus one so with +3 INT they get 4.</p><p></p><p>and then your ability scores would round out your character. </p><p></p><p>And you could have races or even classes that give you a bonus to your STR requirement for equipment or your casting requirement.</p><p></p><p>And this system could also totally ignore the ability score and just have the pure modifiers instead. </p><p></p><p>It would also make monsters way easier to stat and build.</p></blockquote><p></p>
[QUOTE="Undrave, post: 8272181, member: 7015698"] I think this is a good idea... Actually, you could simplify things and rather than have an AC formula, you just need to check what armor you're wearing (do you qualify for its STR requirement and are you willing to take its downsides) and then it just... TELLS your your AC. That's it. Maaaybe a bonus from your class at certain levels for certain classes and from feats (and certain classes would gain bonuses based on thematic choices). Same way with weapons. Your class tells you if you're proficient, and then you'd have STR/DEX requirements and then the weapon tells you the ATK bonus and Damage formula (we could go back to previous edition where stronger weapon were less accurate) and then your class could give you certain bonuses at certain levels. Heck, you could even have an interesting system too where you could be proficient in PROPERTIES as well! So anyone with the proper STR can wield a Pike or a Spear, but only certain class get to use the Reach properties and maybe you could just ignore the whole 'simple/martial/exotic' classifications instead? Want a Wizard with an Axe and plate armor? Just pump up that STR bro! Similarily, your spells known and spell slot would be based on the casting stat, but the spell itself and your class would give you the numbers you need to roll. I also like the idea that you get Cantrips based on your Casting modifier. Druid wth +3 WIS? You start with 3 Cantrip! Wizards actually get a bonus one so with +3 INT they get 4. and then your ability scores would round out your character. And you could have races or even classes that give you a bonus to your STR requirement for equipment or your casting requirement. And this system could also totally ignore the ability score and just have the pure modifiers instead. It would also make monsters way easier to stat and build. [/QUOTE]
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