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*Dungeons & Dragons
Decoupling ancestry and culture
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<blockquote data-quote="CubicsRube" data-source="post: 8015101" data-attributes="member: 6848185"><p>I've uploaded a first draft in the original post. Please excuse the rough formatting.</p><p></p><p>I'm finding it difficult to get some of the stereotypes out of cultures, so I've moved away from a "Dwarvish Clanhold" or an "Elvish Grove" and instead made different cultural locations. In this I have provided usual inhabitants of these locations, but this can be up to the player and the GM to decide. For example, a Eyrie could consist largely of a group of Orc who have tired of war and petty squabbles and want to seek something better for themselves. A deep mountain holding could host a diverse cosmopolitan society.</p><p></p><p>Secondly, I have moved ability score increases away from ancestry to class choice on the reasoning that training as a wizard would give you a boost to intelligence, a bard to charisma, etc.</p><p></p><p>I have thirdly separated skill proficiency choices out of class (but not from background) to a free choice system. This may not please some people and is option.</p><p></p><p>I've tried to keep many of the features as unchanged from the PHB as possible. However there have been a few instances where I have added or amended some items. Further work would be needed to balance out some of the features.</p><p></p><p>In summary the draft as it stands has the following choices:</p><ol> <li data-xf-list-type="ol">Choose an ancestry - this gives physical features such as relentless endurance or poison resilience</li> <li data-xf-list-type="ol">Choose your native language </li> <li data-xf-list-type="ol">Choose the culture you grew up in - usually giving weapon/armour proficiencies, occasionally skill proficiencies, some magical abilities and other features that previously belonged to race</li> <li data-xf-list-type="ol">Background - Same as PHB, background features expanded upon in some cases</li> <li data-xf-list-type="ol">Proficiencies - 3 free skill choices - can be kept with class choice if preferred</li> <li data-xf-list-type="ol">Ability scores - choose your preferred method</li> <li data-xf-list-type="ol">Class - gives ability score increases in addition to normal class features</li> </ol></blockquote><p></p>
[QUOTE="CubicsRube, post: 8015101, member: 6848185"] I've uploaded a first draft in the original post. Please excuse the rough formatting. I'm finding it difficult to get some of the stereotypes out of cultures, so I've moved away from a "Dwarvish Clanhold" or an "Elvish Grove" and instead made different cultural locations. In this I have provided usual inhabitants of these locations, but this can be up to the player and the GM to decide. For example, a Eyrie could consist largely of a group of Orc who have tired of war and petty squabbles and want to seek something better for themselves. A deep mountain holding could host a diverse cosmopolitan society. Secondly, I have moved ability score increases away from ancestry to class choice on the reasoning that training as a wizard would give you a boost to intelligence, a bard to charisma, etc. I have thirdly separated skill proficiency choices out of class (but not from background) to a free choice system. This may not please some people and is option. I've tried to keep many of the features as unchanged from the PHB as possible. However there have been a few instances where I have added or amended some items. Further work would be needed to balance out some of the features. In summary the draft as it stands has the following choices: [LIST=1] [*]Choose an ancestry - this gives physical features such as relentless endurance or poison resilience [*]Choose your native language [*]Choose the culture you grew up in - usually giving weapon/armour proficiencies, occasionally skill proficiencies, some magical abilities and other features that previously belonged to race [*]Background - Same as PHB, background features expanded upon in some cases [*]Proficiencies - 3 free skill choices - can be kept with class choice if preferred [*]Ability scores - choose your preferred method [*]Class - gives ability score increases in addition to normal class features [/LIST] [/QUOTE]
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