Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Decoupling ancestry and culture
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kinematics" data-source="post: 8016289" data-attributes="member: 6932123"><p>It will certainly be difficult. Balancing the stats is actually the easy part. The difficult parts are things like races with a lower base speed, that are given other boosts to balance that out. However if you decouple ancestry from culture, you can't guarantee that that balance will be maintained.</p><p></p><p>If any race could pick up a culture that was balanced around the 'stats' of the base race, that would be unbalanced. For example, halflings have lower base speed, but get Halfling Nimbleness and Lucky. Those are clearly overpowered for a mere speed increase, but then you have to consider that the halfling subraces are very sparse; they don't get all the benefits that, say, the elves do in their subraces.</p><p></p><p>So to balance it all out you have to consider how much power is put into each segment of the creation. If halflings get Lucky as a race trait, how do you keep them from being overtuned if you combine them with an expansive culture like the various elf subraces?</p><p></p><p>Caveat: I haven't done a thorough analysis of the various combinations, nor am I sure of exactly what counts as balanced, within this scope.</p></blockquote><p></p>
[QUOTE="Kinematics, post: 8016289, member: 6932123"] It will certainly be difficult. Balancing the stats is actually the easy part. The difficult parts are things like races with a lower base speed, that are given other boosts to balance that out. However if you decouple ancestry from culture, you can't guarantee that that balance will be maintained. If any race could pick up a culture that was balanced around the 'stats' of the base race, that would be unbalanced. For example, halflings have lower base speed, but get Halfling Nimbleness and Lucky. Those are clearly overpowered for a mere speed increase, but then you have to consider that the halfling subraces are very sparse; they don't get all the benefits that, say, the elves do in their subraces. So to balance it all out you have to consider how much power is put into each segment of the creation. If halflings get Lucky as a race trait, how do you keep them from being overtuned if you combine them with an expansive culture like the various elf subraces? Caveat: I haven't done a thorough analysis of the various combinations, nor am I sure of exactly what counts as balanced, within this scope. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Decoupling ancestry and culture
Top