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Decoupling ancestry and culture
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<blockquote data-quote="MostlyHarmless42" data-source="post: 8018252" data-attributes="member: 6845520"><p>With respect, because I wholeheartedly am on board for the ideas in this thread, I strongly disagree with the idea that one "must" pick a race with a +2 in their primary ability stat in order to feel like they are doing well as a character. We should neither diminish the overall positive effects that merely removing racial penalties and implementing the cap of 20 have brought to the game in general, nor should we discredit the actual viability of playing against the norm characters in the game as is (largely because said penalties have been removed). I have seen both low int wizards and low strength barbarians in actual play with their respective players having a blast. Less anecdotally, it is also not uncommon for people to be just as content with a +1 racial bonus (it allows a 16 in either set of ability generation rules) due to getting racial traits they prefer as written.</p><p></p><p>Personally I feel like we should keep any sort of ethnicity, culture, background, etc. towards more traits and just consider giving every player the choice of some sort of generic ability score bonus (like 4x +1s they could stack up to a +2 to any score of their choice, or trade it two of them for a feat, etc.) It's far simpler, helps keep any sort of bias from subconsciously entering into ability score assignments, and doesn't completely screw over deliberate odd builds like an intentionally low INT wizard, or a ranger who hates being pigeonholed into a dex build.</p></blockquote><p></p>
[QUOTE="MostlyHarmless42, post: 8018252, member: 6845520"] With respect, because I wholeheartedly am on board for the ideas in this thread, I strongly disagree with the idea that one "must" pick a race with a +2 in their primary ability stat in order to feel like they are doing well as a character. We should neither diminish the overall positive effects that merely removing racial penalties and implementing the cap of 20 have brought to the game in general, nor should we discredit the actual viability of playing against the norm characters in the game as is (largely because said penalties have been removed). I have seen both low int wizards and low strength barbarians in actual play with their respective players having a blast. Less anecdotally, it is also not uncommon for people to be just as content with a +1 racial bonus (it allows a 16 in either set of ability generation rules) due to getting racial traits they prefer as written. Personally I feel like we should keep any sort of ethnicity, culture, background, etc. towards more traits and just consider giving every player the choice of some sort of generic ability score bonus (like 4x +1s they could stack up to a +2 to any score of their choice, or trade it two of them for a feat, etc.) It's far simpler, helps keep any sort of bias from subconsciously entering into ability score assignments, and doesn't completely screw over deliberate odd builds like an intentionally low INT wizard, or a ranger who hates being pigeonholed into a dex build. [/QUOTE]
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