Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Decoupling Skills from Stats
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kannik" data-source="post: 5812414" data-attributes="member: 984"><p>In looking over the various bits of info on D&D N, one way I am seeing that skills could work has me rather excited. Essentially:</p><p></p><ul> <li data-xf-list-type="ul">If most things in the game are tied to attribute rolls;</li> <li data-xf-list-type="ul">And skills simply give you a bonus to an attribute roll;</li> <li data-xf-list-type="ul">Then:</li> <li data-xf-list-type="ul">Skills could be bonuses to any attribute roll if that skill is relevant in that situation</li> </ul><p></p><p>This could really rock. I’ve seen this done similarly in other game systems (Silhouette for example) and I really like it. The DM and/or player chooses their action, finds the attribute that most suits that action, and then applies a relevant skill as a bonus. Skills end up being more useful in more situations, and vice versa, the appropriate attribute is applied to the skill use. So for a Performance skill you could use DEX (juggling), CHA (singing) or STR (hand balancing) depending what you were trying to do. Or if you were attempting to bring down a gazebo (the evil that they are) you would do a STR check to knock it down – but if you had Architecture as a skill you could add that as a bonus to the skill for knowing where to push. </p><p></p><p>(This of course could be simulated in previous editions by making the Architecture roll and applying some sort of bonus to the STR check if successful – allowing the skill to apply to any attribute roll streamlines the process)</p><p></p><p>Anyone else read the tea leaves the same way and are excited (or not) as I am?</p><p></p><p>Peace,</p><p></p><p>Kannik</p></blockquote><p></p>
[QUOTE="Kannik, post: 5812414, member: 984"] In looking over the various bits of info on D&D N, one way I am seeing that skills could work has me rather excited. Essentially: [LIST] [*]If most things in the game are tied to attribute rolls; [*]And skills simply give you a bonus to an attribute roll; [*]Then: [*]Skills could be bonuses to any attribute roll if that skill is relevant in that situation [/LIST] This could really rock. I’ve seen this done similarly in other game systems (Silhouette for example) and I really like it. The DM and/or player chooses their action, finds the attribute that most suits that action, and then applies a relevant skill as a bonus. Skills end up being more useful in more situations, and vice versa, the appropriate attribute is applied to the skill use. So for a Performance skill you could use DEX (juggling), CHA (singing) or STR (hand balancing) depending what you were trying to do. Or if you were attempting to bring down a gazebo (the evil that they are) you would do a STR check to knock it down – but if you had Architecture as a skill you could add that as a bonus to the skill for knowing where to push. (This of course could be simulated in previous editions by making the Architecture roll and applying some sort of bonus to the STR check if successful – allowing the skill to apply to any attribute roll streamlines the process) Anyone else read the tea leaves the same way and are excited (or not) as I am? Peace, Kannik [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Decoupling Skills from Stats
Top