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General Tabletop Discussion
*Pathfinder & Starfinder
Decoupling Skills from Stats
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<blockquote data-quote="Sunseeker" data-source="post: 5812443"><p>I've almost always run it this way in my games. It's one thing I find annoying about skill lists.</p><p></p><p>Why is my "knowledge: sailing" wisdom and not int? As a person who has actually sailed, that knowledge is both, it's also dex for reacting to sudden weather changes, and str for being able to hold on in a storm, and con for being able to survive that storm and should you find yourself in Cuban waters, probably a whole ton of Cha.</p><p></p><p>I wholeheartedly agree that players should be able to choose what stat determines their skill-check with a reasonable explanation of why.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 5812443"] I've almost always run it this way in my games. It's one thing I find annoying about skill lists. Why is my "knowledge: sailing" wisdom and not int? As a person who has actually sailed, that knowledge is both, it's also dex for reacting to sudden weather changes, and str for being able to hold on in a storm, and con for being able to survive that storm and should you find yourself in Cuban waters, probably a whole ton of Cha. I wholeheartedly agree that players should be able to choose what stat determines their skill-check with a reasonable explanation of why. [/QUOTE]
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Decoupling Skills from Stats
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