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Community
General Tabletop Discussion
*Dungeons & Dragons
Decoupling subclasses from their home class and having them work within other classes
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<blockquote data-quote="Li Shenron" data-source="post: 7572425" data-attributes="member: 1465"><p>I remember discussing this a lot here during 5e playtest about 5-6 years ago. IMHO it would have been nice if all classes were designed with subclasses features at the same levels, which would have made it a lot easier to swap subclasses or even single features. This would have increased character design flexibility a lot, but it proved unpopular as most people preferred WotC way of different level structure for each class.</p><p></p><p>With the current rules, it requires a lot more effort, because subclass features are designed for specific levels. </p><p></p><p>For example the Warlock subclasses grant features at levels 1-6-10-14 and the Sorcerer's at 1-6-14-18. So you may have an easy time swapping them until level 10, then you need some adjustment: if you apply a Warlock subclass to Sorcerer you may either give up the level 10 metamagic boost or skip the Warlock subclass feature at the same level. But if you apply a Sorcerer subclass to a Warlock, what do you do at level 10?</p><p></p><p>And then obviously you need to double check the specific subclass features, which may not be applicable at all to the new class.</p><p></p><p>So all in all it can be fun, but unless you find a near-perfect match, it will need some significant adjustment, at which point you might consider if it ain't about the same effort to design a new subclass from scratch. </p><p></p><p>As a final note, also keep in mind that some subclasses are an attractive part of their class... think for example what would happen if you take the Battlemaster subclass and make it available to other martial classes: would your players ever choose to play the Fighter class again?</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 7572425, member: 1465"] I remember discussing this a lot here during 5e playtest about 5-6 years ago. IMHO it would have been nice if all classes were designed with subclasses features at the same levels, which would have made it a lot easier to swap subclasses or even single features. This would have increased character design flexibility a lot, but it proved unpopular as most people preferred WotC way of different level structure for each class. With the current rules, it requires a lot more effort, because subclass features are designed for specific levels. For example the Warlock subclasses grant features at levels 1-6-10-14 and the Sorcerer's at 1-6-14-18. So you may have an easy time swapping them until level 10, then you need some adjustment: if you apply a Warlock subclass to Sorcerer you may either give up the level 10 metamagic boost or skip the Warlock subclass feature at the same level. But if you apply a Sorcerer subclass to a Warlock, what do you do at level 10? And then obviously you need to double check the specific subclass features, which may not be applicable at all to the new class. So all in all it can be fun, but unless you find a near-perfect match, it will need some significant adjustment, at which point you might consider if it ain't about the same effort to design a new subclass from scratch. As a final note, also keep in mind that some subclasses are an attractive part of their class... think for example what would happen if you take the Battlemaster subclass and make it available to other martial classes: would your players ever choose to play the Fighter class again? [/QUOTE]
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Community
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Decoupling subclasses from their home class and having them work within other classes
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