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General Tabletop Discussion
*Dungeons & Dragons
Decoupling subclasses from their home class and having them work within other classes
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<blockquote data-quote="Ash Mantle" data-source="post: 7572491" data-attributes="member: 11010"><p>Oh cool! Yeah, I agree with that point, it'll definitely make substitutions and replacements easier, and would in fact make for more overall choice and options. But I can understand that the team also wanted to differentiate between the classes, even if that was likely driven by player's desires and preferences.</p><p></p><p>That's also a good point, dude, yeah, the fit isn't too right for a fair number of subclasses but in this you'll likely need to have the subclasses themselves capture some of the mechanic of their parent class and gift this mechanic onto their new class.</p><p></p><p>In the case of the eldritch knight coming over to the wizard, they'll likely retain only their fighting styles and lose out on their action surge, indomitable, second wind. This is to retain class balance and to give the recoupling a distinct flavor apart from what they were originally.</p><p></p><p>For other couplings to come together, you'll need to likely work within this model. As another example, I feel something like the eldritch knight going over to the paladin would be possible, but you'll need to offer another parent mechanic as the paladin themselves get fighting styles, in this case perhaps action surge would fit as the paladin doesn't gain that many spells.</p><p></p><p>With my thinking, where if you wanted to be, say, a battlemaster fighter using the barbarian chassis you'll only get the fighting style from the fighter and then apart from that you'll continue to progress as normal per the barbarian. So no second wind, or indomitable or action surge or anything like that. However, the battlemaster archetype class features will need to be rejigged to fit in with the barbarian. To fluff this, you're essentially using your maneuvers in a more animalistic, primal way. </p><p>And likewise for other instances of taking the battlemaster and porting it over to the other martial classes, in other words you're not taking the entirety of the benefit of the battlemaster and gifting it to the other classes. So hopefully that'll still make playing the fighter subclass version of the battlemaster still incredibly enticing.</p></blockquote><p></p>
[QUOTE="Ash Mantle, post: 7572491, member: 11010"] Oh cool! Yeah, I agree with that point, it'll definitely make substitutions and replacements easier, and would in fact make for more overall choice and options. But I can understand that the team also wanted to differentiate between the classes, even if that was likely driven by player's desires and preferences. That's also a good point, dude, yeah, the fit isn't too right for a fair number of subclasses but in this you'll likely need to have the subclasses themselves capture some of the mechanic of their parent class and gift this mechanic onto their new class. In the case of the eldritch knight coming over to the wizard, they'll likely retain only their fighting styles and lose out on their action surge, indomitable, second wind. This is to retain class balance and to give the recoupling a distinct flavor apart from what they were originally. For other couplings to come together, you'll need to likely work within this model. As another example, I feel something like the eldritch knight going over to the paladin would be possible, but you'll need to offer another parent mechanic as the paladin themselves get fighting styles, in this case perhaps action surge would fit as the paladin doesn't gain that many spells. With my thinking, where if you wanted to be, say, a battlemaster fighter using the barbarian chassis you'll only get the fighting style from the fighter and then apart from that you'll continue to progress as normal per the barbarian. So no second wind, or indomitable or action surge or anything like that. However, the battlemaster archetype class features will need to be rejigged to fit in with the barbarian. To fluff this, you're essentially using your maneuvers in a more animalistic, primal way. And likewise for other instances of taking the battlemaster and porting it over to the other martial classes, in other words you're not taking the entirety of the benefit of the battlemaster and gifting it to the other classes. So hopefully that'll still make playing the fighter subclass version of the battlemaster still incredibly enticing. [/QUOTE]
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Decoupling subclasses from their home class and having them work within other classes
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