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Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Decoupling wealth from magic items, help wanted
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<blockquote data-quote="Alex319" data-source="post: 4959057" data-attributes="member: 45678"><p>Here's my analysis of the situation. Basically, there are three ways that characters can get magic items:</p><p></p><p>1. Find them as treasure.</p><p></p><p>2. Find residuum, which they can use to make them using EMI (Enchant Magic Item).</p><p></p><p>3. Find monetary treasure or other valuables which they can exchange for magic items.</p><p></p><p>So my understanding is that you don't want (3). That leaves either (1) or (2), or some combination of the above.</p><p></p><p>If you just use (1), and don't give out residuum, then your problem is basically solved. The characters don't get any residuum, so you don't have to worry about them trying to trade it for something else. And you can still give them the same amount of treasure as before, and put whatever restrictions you want on trading away the magic items. The only caveat is that players may disenchant them for residuum which they can then sell as described above. So you could remove DEMI (Disenchant Magic Item) from the game, or reduce the amount of residuum it generates for higher level items (you could use a formula like 100 gp worth * level of item, to be linear, or whatever other formula you wanted.)</p><p></p><p>You could also go with (2). Then, if you didn't want ultra-valuable magic items, you could again create your own cost curve - like say some constant times the level of the item. And if you calculate the amount of residuum you give out based on the new magic item costs rather than the old ones, then you're not increasing the amount of treasure the characters are getting. You are making items above the character's level far cheaper than would be otherwise, but that doesn't matter since you're not providing places where they can buy them, and they can't make items above their own level using EMI anyway (except I think there's a feat that lets them go a few above - might want to take a look at that).</p></blockquote><p></p>
[QUOTE="Alex319, post: 4959057, member: 45678"] Here's my analysis of the situation. Basically, there are three ways that characters can get magic items: 1. Find them as treasure. 2. Find residuum, which they can use to make them using EMI (Enchant Magic Item). 3. Find monetary treasure or other valuables which they can exchange for magic items. So my understanding is that you don't want (3). That leaves either (1) or (2), or some combination of the above. If you just use (1), and don't give out residuum, then your problem is basically solved. The characters don't get any residuum, so you don't have to worry about them trying to trade it for something else. And you can still give them the same amount of treasure as before, and put whatever restrictions you want on trading away the magic items. The only caveat is that players may disenchant them for residuum which they can then sell as described above. So you could remove DEMI (Disenchant Magic Item) from the game, or reduce the amount of residuum it generates for higher level items (you could use a formula like 100 gp worth * level of item, to be linear, or whatever other formula you wanted.) You could also go with (2). Then, if you didn't want ultra-valuable magic items, you could again create your own cost curve - like say some constant times the level of the item. And if you calculate the amount of residuum you give out based on the new magic item costs rather than the old ones, then you're not increasing the amount of treasure the characters are getting. You are making items above the character's level far cheaper than would be otherwise, but that doesn't matter since you're not providing places where they can buy them, and they can't make items above their own level using EMI anyway (except I think there's a feat that lets them go a few above - might want to take a look at that). [/QUOTE]
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Decoupling wealth from magic items, help wanted
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