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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Decrease Ritual Casting Times
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<blockquote data-quote="DracoSuave" data-source="post: 4475130" data-attributes="member: 71571"><p>No, that one replicates a feat. But I see your point. It doesn't argue that rituals should take less time, however.</p><p></p><p></p><p></p><p>Which is fine. Wizards shouldn't be hemorhaging the party fund just to play Tenser's Floating Disc every five seconds.</p><p></p><p></p><p></p><p></p><p>Don't they take short rests? That's -half the time- right there spent accomplishing -nothing.- 4e doesn't even have wandering monster rolls for pete's sake. Your party's skittishness is based on things that don't exist in the game. If there's an encounter coming up, it doesn't matter if it's one minute, five minutes, ten minutes, or two hours, they won't have time to do the damn ritual. 4e is more story based, not randomcraphappens based.</p><p></p><p></p><p></p><p></p><p>Which is great, but doesn't address the time issue at all.</p><p></p><p>Simply put, is ten minutes too long? I don't think so. Hell, there are games where all you do is play wizards casting spells, every single character, and the equivalent to rituals takes three hours -minimum.- Does that make it feel any less magical? If your players have trouble with the immersion, then task the ritual caster with describing what it is he does for the ritual. Make it come alive and make it part of the story.</p><p></p><p>If ten minutes is an eternity, how long do you plan on adventuring in a day? Dungeons can take -hours- to plot out, travel, etc. Ten minutes is -nothing- in many situations, and in the ones where it isn't, then a ritual is probably the innapropriate answer to the questions the dungeon provides anyways.</p></blockquote><p></p>
[QUOTE="DracoSuave, post: 4475130, member: 71571"] No, that one replicates a feat. But I see your point. It doesn't argue that rituals should take less time, however. Which is fine. Wizards shouldn't be hemorhaging the party fund just to play Tenser's Floating Disc every five seconds. Don't they take short rests? That's -half the time- right there spent accomplishing -nothing.- 4e doesn't even have wandering monster rolls for pete's sake. Your party's skittishness is based on things that don't exist in the game. If there's an encounter coming up, it doesn't matter if it's one minute, five minutes, ten minutes, or two hours, they won't have time to do the damn ritual. 4e is more story based, not randomcraphappens based. Which is great, but doesn't address the time issue at all. Simply put, is ten minutes too long? I don't think so. Hell, there are games where all you do is play wizards casting spells, every single character, and the equivalent to rituals takes three hours -minimum.- Does that make it feel any less magical? If your players have trouble with the immersion, then task the ritual caster with describing what it is he does for the ritual. Make it come alive and make it part of the story. If ten minutes is an eternity, how long do you plan on adventuring in a day? Dungeons can take -hours- to plot out, travel, etc. Ten minutes is -nothing- in many situations, and in the ones where it isn't, then a ritual is probably the innapropriate answer to the questions the dungeon provides anyways. [/QUOTE]
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Decrease Ritual Casting Times
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