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General Tabletop Discussion
*Pathfinder & Starfinder
Decrease Ritual Casting Times
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<blockquote data-quote="DracoSuave" data-source="post: 4475198" data-attributes="member: 71571"><p>But is feeling safer better for the game in the end? Sometimes feeling safer isn't exactly 'adventurous.'</p><p></p><p>That's for you to decide.</p><p></p><p></p><p></p><p>Mage: The Awakening, to be exact, altho other games have similiar set ups, Ars Magica, for instance. And it's hard to say they have less of a magical feel, given that's all they're about.</p><p></p><p></p><p></p><p>The trick here is to give each character moments where they're doing something involved while the others help. Rituals don't take any actual play time, other actions can also be kludged in the same way.</p><p></p><p></p><p></p><p>It has more to do with the players' attitudes then. They can't even complain the ritual caster's hogging hours of game time, seeing as the actual mechanics of it are simple and quick. It's not really fair to the one player that the other players, who are supposed to be fighting professionals, acting like toddlers with ADHD on a sugar rush when a problem is being solved.</p><p></p><p> </p><p></p><p>Yet these same groups will spend hours poking and prodding every nook and cranny for treasure and gold... but if someone actually wants to spend the ten minutes needed to -get at it-....</p><p></p><p>It's an attitude problem, not a problem with ritual's casting time, in my view.</p><p></p><p></p><p></p><p>As an aside, how many other games does this group have experience with? The magic system is still 'Spend Resource, Solve Problem' which other systems are rather loathe to implement, in favor of greater risk-reward based mechanics.</p></blockquote><p></p>
[QUOTE="DracoSuave, post: 4475198, member: 71571"] But is feeling safer better for the game in the end? Sometimes feeling safer isn't exactly 'adventurous.' That's for you to decide. Mage: The Awakening, to be exact, altho other games have similiar set ups, Ars Magica, for instance. And it's hard to say they have less of a magical feel, given that's all they're about. The trick here is to give each character moments where they're doing something involved while the others help. Rituals don't take any actual play time, other actions can also be kludged in the same way. It has more to do with the players' attitudes then. They can't even complain the ritual caster's hogging hours of game time, seeing as the actual mechanics of it are simple and quick. It's not really fair to the one player that the other players, who are supposed to be fighting professionals, acting like toddlers with ADHD on a sugar rush when a problem is being solved. Yet these same groups will spend hours poking and prodding every nook and cranny for treasure and gold... but if someone actually wants to spend the ten minutes needed to -get at it-.... It's an attitude problem, not a problem with ritual's casting time, in my view. As an aside, how many other games does this group have experience with? The magic system is still 'Spend Resource, Solve Problem' which other systems are rather loathe to implement, in favor of greater risk-reward based mechanics. [/QUOTE]
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Decrease Ritual Casting Times
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