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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Decrease Ritual Casting Times
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<blockquote data-quote="IceFractal" data-source="post: 4475303" data-attributes="member: 27704"><p>I think this "skill protection" thing is going way overboard. Let's remember that a single use of a single skill is not a huge part of a character. <u>At most</u>, it represents a single feat (Skill Training). Being able to pick locks is not what makes a Rogue special, because any character who spends a feat can do that and more. Having the Rogue powers and class abilities is what makes a Rogue special.</p><p></p><p></p><p>Secondly, many of the rituals don't just cost more, they're also <em>worse</em>, and take longer. That's doesn't fit any kind of balance. For instance, Knock:</p><p><strong>A) Knock:</strong> 10 minutes, costs money, skill check at +5.</p><p><strong>B) Taking 20 on Thievery:</strong> 2 minutes, no cost, skill check at +10 (effectively).</p><p><strong>C) Smashing down the Door:</strong> Time varies (0.25-2.5 minutes for one person, faster with help), no cost, no skill check required.</p><p></p><p>B & C are a trade-off. A is just a waste of time.</p><p></p><p></p><p>Rituals should be at least <em>comparable</em> to the mundane solution, not objectively worse. That means they can be:</p><p>* Faster but expensive</p><p>* Better but expensive</p><p>* Better but slower</p><p>* Faster but worse</p><p></p><p>But making them slower, more expensive, and no better than mundane means is just dumb.</p><p>This is the kind of stuff I'm talking about:</p><p><strong>Secret Page</strong> - This ritual does nothing that leaving the page blank and just remembering the message wouldn't.</p><p><strong>Travelers' Feast</strong> - Not completely useless, but almost so - how often are you going to be out of any food and water, but still have plenty of expensive herbs or residuum for doing the ritual?</p><p><strong>Excavation</strong> - The ritual is not much faster than just digging the pit manually, and lot more expensive.</p><p><strong>Wizard's Curtain</strong> - An <em>actual</em> curtain costs less than 30 gp, takes less than 10 minutes to set up, and is completely opaque, not just "nearly".</p></blockquote><p></p>
[QUOTE="IceFractal, post: 4475303, member: 27704"] I think this "skill protection" thing is going way overboard. Let's remember that a single use of a single skill is not a huge part of a character. [U]At most[/U], it represents a single feat (Skill Training). Being able to pick locks is not what makes a Rogue special, because any character who spends a feat can do that and more. Having the Rogue powers and class abilities is what makes a Rogue special. Secondly, many of the rituals don't just cost more, they're also [I]worse[/I], and take longer. That's doesn't fit any kind of balance. For instance, Knock: [B]A) Knock:[/B] 10 minutes, costs money, skill check at +5. [B]B) Taking 20 on Thievery:[/B] 2 minutes, no cost, skill check at +10 (effectively). [B]C) Smashing down the Door:[/B] Time varies (0.25-2.5 minutes for one person, faster with help), no cost, no skill check required. B & C are a trade-off. A is just a waste of time. Rituals should be at least [I]comparable[/I] to the mundane solution, not objectively worse. That means they can be: * Faster but expensive * Better but expensive * Better but slower * Faster but worse But making them slower, more expensive, and no better than mundane means is just dumb. This is the kind of stuff I'm talking about: [B]Secret Page[/B] - This ritual does nothing that leaving the page blank and just remembering the message wouldn't. [B]Travelers' Feast[/B] - Not completely useless, but almost so - how often are you going to be out of any food and water, but still have plenty of expensive herbs or residuum for doing the ritual? [B]Excavation[/B] - The ritual is not much faster than just digging the pit manually, and lot more expensive. [B]Wizard's Curtain[/B] - An [I]actual[/I] curtain costs less than 30 gp, takes less than 10 minutes to set up, and is completely opaque, not just "nearly". [/QUOTE]
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Decrease Ritual Casting Times
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