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General Tabletop Discussion
*Pathfinder & Starfinder
Decrease Ritual Casting Times
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<blockquote data-quote="IceFractal" data-source="post: 4477799" data-attributes="member: 27704"><p>Are they? Let's not forget that someone with Knock spent <u>more</u> resources getting it than someone with Thievery - one trained skill, versus a trained skill, a feat, finding someone to learn it from, and paying for it. Let's also not forget that Knock is costing you money every time you use it. Even if it were as fast and effective as Thievery, it would still be worse because of the cost.</p><p></p><p>Unless your PCs are swimming in monty-haul amounts of loot, they're unlikely to take this path, because rituals cost significant amounts of money. And if they did, would it really be so bad? Remember, this isn't "the Wizard doing everything" - <strong>maybe the Rogue is the one casting Knock.</strong> Rituals are open to everyone in the party, and using skills to do stuff doesn't make it more exciting.</p></blockquote><p></p>
[QUOTE="IceFractal, post: 4477799, member: 27704"] Are they? Let's not forget that someone with Knock spent [U]more[/U] resources getting it than someone with Thievery - one trained skill, versus a trained skill, a feat, finding someone to learn it from, and paying for it. Let's also not forget that Knock is costing you money every time you use it. Even if it were as fast and effective as Thievery, it would still be worse because of the cost. Unless your PCs are swimming in monty-haul amounts of loot, they're unlikely to take this path, because rituals cost significant amounts of money. And if they did, would it really be so bad? Remember, this isn't "the Wizard doing everything" - [B]maybe the Rogue is the one casting Knock.[/B] Rituals are open to everyone in the party, and using skills to do stuff doesn't make it more exciting. [/QUOTE]
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Decrease Ritual Casting Times
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