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*Pathfinder & Starfinder
Decrease their Will saves?
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<blockquote data-quote="kjenks" data-source="post: 3228719" data-attributes="member: 12892"><p>The Fear spell gives each living creature in the area -2 on their Will saves. Your buddies are immune because you all eat Heroes' Feast every day. (Right?)</p><p></p><p>The one-round duration of the shaken-no-save effect expires just before your next turn, so Quicken Spell + Fear will help you this round.</p><p></p><p>SRD</p><p>===</p><p>Fear</p><p>Necromancy [Fear, Mind-Affecting]</p><p>Level: Brd 3, Sor/Wiz 4</p><p>Components: V, S, M</p><p>Casting Time: 1 standard action</p><p>Range: 30 ft.</p><p>Area: Cone-shaped burst</p><p>Duration: 1 round/level or 1 round; see text</p><p>Saving Throw: Will partial</p><p>Spell Resistance: Yes</p><p></p><p>An invisible cone of terror causes each living creature in the area to become panicked unless it succeeds on a Will save. If cornered, a panicked creature begins cowering. If the Will save succeeds, the creature is shaken for 1 round.</p><p>Material Component: Either the heart of a hen or a white feather.</p><p>===</p><p>Shaken: Characters who are shaken take a –2 penalty on attack rolls, saving throws, skill checks, and ability checks.</p><p>[...]</p><p>Panicked: Characters who are panicked are shaken, and they run away from the source of their fear as quickly as they can. Other than running away from the source, their path is random. They flee from all other dangers that confront them rather than facing those dangers. Panicked characters cower if they are prevented from fleeing.</p><p>===</p></blockquote><p></p>
[QUOTE="kjenks, post: 3228719, member: 12892"] The Fear spell gives each living creature in the area -2 on their Will saves. Your buddies are immune because you all eat Heroes' Feast every day. (Right?) The one-round duration of the shaken-no-save effect expires just before your next turn, so Quicken Spell + Fear will help you this round. SRD === Fear Necromancy [Fear, Mind-Affecting] Level: Brd 3, Sor/Wiz 4 Components: V, S, M Casting Time: 1 standard action Range: 30 ft. Area: Cone-shaped burst Duration: 1 round/level or 1 round; see text Saving Throw: Will partial Spell Resistance: Yes An invisible cone of terror causes each living creature in the area to become panicked unless it succeeds on a Will save. If cornered, a panicked creature begins cowering. If the Will save succeeds, the creature is shaken for 1 round. Material Component: Either the heart of a hen or a white feather. === Shaken: Characters who are shaken take a –2 penalty on attack rolls, saving throws, skill checks, and ability checks. [...] Panicked: Characters who are panicked are shaken, and they run away from the source of their fear as quickly as they can. Other than running away from the source, their path is random. They flee from all other dangers that confront them rather than facing those dangers. Panicked characters cower if they are prevented from fleeing. === [/QUOTE]
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Decrease their Will saves?
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