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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Dedicated Healer
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<blockquote data-quote="lichmaster" data-source="post: 8471884" data-attributes="member: 6683330"><p>The necessity of having a dedicated healer was definitely a thing in 2e, where with natural rest you got 1 hp per level per <em>entire day</em> (if you were doing nothing more tiring than travelling) or 3 hp per day if you were literally spending the day in bed. Getting beaten up in 2e was really bad</p><p>In 3e natural rest changed to 1hp/level per long rest, thus significantly boosting passive healing and making healing spells a bit less necessary (also healing was much more powerful due to the various feats and prestige classes, while in 2e all you got was spells and lay on hands).</p><p>In o5e it's even less needed, as not only you can spend hit die on a short rest, but you regain all hp on a long rest and half of your hd as well. Healing is much more powerful and more classes have a bit of healing capabilities (song of rest etc).</p><p>In a5e it's even less necessary, as there are combat maneuvers that allow even pure martial classes to regain some hp on the spot.</p><p></p><p>So no, I'd argue that as the game progresses the need for a specialized healer has become more and more of a relic of the past. Of course if you want to play one you'll be able to make an exceedingly good one (cleric of life), but it's definitely not needed for the survival of the party. Resurrection spells are always a good thing to have, though</p><p></p><p>As a side note, partially OT:</p><p>In most published material, I feel in o5e there's little to no reason to spend time as downtime, due to the pace of many adventures and the lack of need for a proper time to recuperate from injuries. In 2e, with the much slower healing time and overall deadlier monsters and conditions, downtime to recuperate was definitely necessary (maybe even too much).</p><p>I still have to try a5e, but I'm hopeful that with the introduction of fatigue and strife there will be more need to rest and thus more reasons for using the downtime rules.</p></blockquote><p></p>
[QUOTE="lichmaster, post: 8471884, member: 6683330"] The necessity of having a dedicated healer was definitely a thing in 2e, where with natural rest you got 1 hp per level per [I]entire day[/I] (if you were doing nothing more tiring than travelling) or 3 hp per day if you were literally spending the day in bed. Getting beaten up in 2e was really bad In 3e natural rest changed to 1hp/level per long rest, thus significantly boosting passive healing and making healing spells a bit less necessary (also healing was much more powerful due to the various feats and prestige classes, while in 2e all you got was spells and lay on hands). In o5e it's even less needed, as not only you can spend hit die on a short rest, but you regain all hp on a long rest and half of your hd as well. Healing is much more powerful and more classes have a bit of healing capabilities (song of rest etc). In a5e it's even less necessary, as there are combat maneuvers that allow even pure martial classes to regain some hp on the spot. So no, I'd argue that as the game progresses the need for a specialized healer has become more and more of a relic of the past. Of course if you want to play one you'll be able to make an exceedingly good one (cleric of life), but it's definitely not needed for the survival of the party. Resurrection spells are always a good thing to have, though As a side note, partially OT: In most published material, I feel in o5e there's little to no reason to spend time as downtime, due to the pace of many adventures and the lack of need for a proper time to recuperate from injuries. In 2e, with the much slower healing time and overall deadlier monsters and conditions, downtime to recuperate was definitely necessary (maybe even too much). I still have to try a5e, but I'm hopeful that with the introduction of fatigue and strife there will be more need to rest and thus more reasons for using the downtime rules. [/QUOTE]
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