Scott Lynch
First Post
July 26, 2002-- Barely one week after its release, *Deeds Not Words,* a roleplaying game of super-heroic adventure for the d20 System, is already earning some very kind words from early customers:
" The biggest problem I had was during the creation of my first test character there was so much cool stuff in the book his driving concept changed at least 3 times.”
•Javadragon, ENWorld Forums
"I am looking forward to both M&M and SAS D20, but I will tell you that DNW will give them both a run for their money. It is that good!
•NeghVar, ENWorld Forums
"WOW! 318 pages full of crunchy bits. A great game."
•Horacio Gonzalez, ENWorld Forums
“After spending $10 hard earned dollars. I must say I LIKE IT! I LIKE IT! I LIKE IT!”
•DartnetX, ENWorld Forums
*Deeds Not Words* is a sprawling, broad-focus supers game easily adaptable to just about any play style or power level. With three Modes of Play (Classical, Modern, and Gritty), even the world the characters adventure in can be adjusted to reflect the GM's desired level of realism. *Deeds Not Words* is designed to emulate every sort of modern heroic archetype, from costume-clad vigilantes to muscular movie conquerors, from suave gentleman spies to grizzled archaeologists, from efficient technothriller operatives to high-kicking martial artists. Slyly written and obsessively detailed, *Deeds Not Words* weighs in at a monstrous 318 pages in PDF format, and is invitingly priced at just $10.00. Written and designed by Scott Lynch, it also boasts illustrations from the ultra-talented Darren "Yodaboy" Calvert.
Dive into *Deeds Not Words* and check out:
• 12 super-heroic origins;
• 15 super-heroic classes;
• 80 Complications and 20 Advantages to customize your characters;
• Three new super-heroic backgrounds-- Fame, Reputation, and Resources;
• New and modified modern-age skills;
• 170+ new or original feats, including firearms feats, martial arts style feats, and tongue-in-cheek feats;
• 170+ general super-powers with 1000+ subtypes and variations, and a truly ludicrous number of potential combinations;
• Psionic Skills and Talents, Armored Suits, Extraordinary Machines and Extraordinary Chemicals;
• A modified magic system with 60 original spells;
• Super pets, super-powered super pets, minor (10-15 years of age) character templates, super martial-arts campaign options, knockback rules, new heroic feat progressions (including the "action movie" feat progression), and Prehensile Hair! For the love of Pete, the super-powers list includes Prehensile Hair!
• All-new vehicle combat, enhancement, chase, and damage systems;
• Modern firearms, oversized melee weapons, improvised weapons, heavy weapons, high-tech body armor, and more!
Download the free 9-page *Deeds Not Words* preview PDF, chock full of tantalizing hints and highfalutin' hyperbole, featuring excerpts from the book itself!
Find it at:
http://www.allforart.com/cryptosnarkgames
Cheers and best!
Scott Lynch
Overcaffeinated Overlord
Cryptosnark Games
July 26, 2002
Cryptosnark Games
"Tomorrow's Inspired Lunacy at Yesterday's Prices."
http://www.allforart.com/cryptosnarkgames
" The biggest problem I had was during the creation of my first test character there was so much cool stuff in the book his driving concept changed at least 3 times.”
•Javadragon, ENWorld Forums
"I am looking forward to both M&M and SAS D20, but I will tell you that DNW will give them both a run for their money. It is that good!
•NeghVar, ENWorld Forums
"WOW! 318 pages full of crunchy bits. A great game."
•Horacio Gonzalez, ENWorld Forums
“After spending $10 hard earned dollars. I must say I LIKE IT! I LIKE IT! I LIKE IT!”
•DartnetX, ENWorld Forums
*Deeds Not Words* is a sprawling, broad-focus supers game easily adaptable to just about any play style or power level. With three Modes of Play (Classical, Modern, and Gritty), even the world the characters adventure in can be adjusted to reflect the GM's desired level of realism. *Deeds Not Words* is designed to emulate every sort of modern heroic archetype, from costume-clad vigilantes to muscular movie conquerors, from suave gentleman spies to grizzled archaeologists, from efficient technothriller operatives to high-kicking martial artists. Slyly written and obsessively detailed, *Deeds Not Words* weighs in at a monstrous 318 pages in PDF format, and is invitingly priced at just $10.00. Written and designed by Scott Lynch, it also boasts illustrations from the ultra-talented Darren "Yodaboy" Calvert.
Dive into *Deeds Not Words* and check out:
• 12 super-heroic origins;
• 15 super-heroic classes;
• 80 Complications and 20 Advantages to customize your characters;
• Three new super-heroic backgrounds-- Fame, Reputation, and Resources;
• New and modified modern-age skills;
• 170+ new or original feats, including firearms feats, martial arts style feats, and tongue-in-cheek feats;
• 170+ general super-powers with 1000+ subtypes and variations, and a truly ludicrous number of potential combinations;
• Psionic Skills and Talents, Armored Suits, Extraordinary Machines and Extraordinary Chemicals;
• A modified magic system with 60 original spells;
• Super pets, super-powered super pets, minor (10-15 years of age) character templates, super martial-arts campaign options, knockback rules, new heroic feat progressions (including the "action movie" feat progression), and Prehensile Hair! For the love of Pete, the super-powers list includes Prehensile Hair!
• All-new vehicle combat, enhancement, chase, and damage systems;
• Modern firearms, oversized melee weapons, improvised weapons, heavy weapons, high-tech body armor, and more!
Download the free 9-page *Deeds Not Words* preview PDF, chock full of tantalizing hints and highfalutin' hyperbole, featuring excerpts from the book itself!
Find it at:
http://www.allforart.com/cryptosnarkgames
Cheers and best!
Scott Lynch
Overcaffeinated Overlord
Cryptosnark Games
July 26, 2002
Cryptosnark Games
"Tomorrow's Inspired Lunacy at Yesterday's Prices."
http://www.allforart.com/cryptosnarkgames