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<blockquote data-quote="Scott Lynch" data-source="post: 358193" data-attributes="member: 4450"><p>I wish that I could credit the balance of DNW to my wit and perspicacity... but in this case I shamefacedly must admit that the human/nonhuman balance described here (which my own playtesting experience bears out) works *even better* than I ever planned it to. </p><p></p><p>And yes, DNW humans are feat monsters. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> For example, a human vigilante gets a bare-bones minimum of 8 feats by 5th level, and 14 by 10th level. In exchange for a few complications, he can have 1-5 more. 13 feats at 5th level can definitely hold its own against super-powers, and if XP tithe averaging is used, a DNW human could be 5th level pretty damn quick if he's in a group of super-beings. </p><p></p><p>There's a character in *Laying the Smack Down* called Mako Takakura, an 18th level human martial artist with a very broad and un-twinked feat selection. However, he has one particular combo that can sweep the universe if he gets it going... Improved Trip (as an initial attack at +23), followed by a free attack against prone, followed by a Stunning Blow, followed by a Furious Blow, followed by two regular melee attacks. If it all goes well, at the end of one round, the opponent will be prone, stunned, and down (10d6+25) hit points. Repeat the next turn, leaving opponent prone, stunned, and equally battered. Repeat as necessary until foe is paste. An 18th level human vigilante would have a bare minimum of 22 feats, and quite possibly 23-27, and would probably have several equally nasty tricks up his sleeve. </p><p></p><p>Many super-powers render super-beings immune to the special effects of some feats (tripping, stunning, etc.) but no viable selection of super-powers can protect a character from every trick up a human's sleeve. DNW has something like 250 original feats presented in the core book and LTSD... there is a combo out there to answer virtually any super-power.</p><p></p><p>DNW was specifically designed to allow humans to emulate Chow Yun-Fat's two-gun heroes, Batman, James Bond, Shaft, Schwarzenegger's human combat machines (ala *Predator,* *Commando,* and *True Lies*), and similarly balls-out bad-asses. Restraint was not in my design precepts. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Cheers!</p><p></p><p>SL</p></blockquote><p></p>
[QUOTE="Scott Lynch, post: 358193, member: 4450"] I wish that I could credit the balance of DNW to my wit and perspicacity... but in this case I shamefacedly must admit that the human/nonhuman balance described here (which my own playtesting experience bears out) works *even better* than I ever planned it to. And yes, DNW humans are feat monsters. ;) For example, a human vigilante gets a bare-bones minimum of 8 feats by 5th level, and 14 by 10th level. In exchange for a few complications, he can have 1-5 more. 13 feats at 5th level can definitely hold its own against super-powers, and if XP tithe averaging is used, a DNW human could be 5th level pretty damn quick if he's in a group of super-beings. There's a character in *Laying the Smack Down* called Mako Takakura, an 18th level human martial artist with a very broad and un-twinked feat selection. However, he has one particular combo that can sweep the universe if he gets it going... Improved Trip (as an initial attack at +23), followed by a free attack against prone, followed by a Stunning Blow, followed by a Furious Blow, followed by two regular melee attacks. If it all goes well, at the end of one round, the opponent will be prone, stunned, and down (10d6+25) hit points. Repeat the next turn, leaving opponent prone, stunned, and equally battered. Repeat as necessary until foe is paste. An 18th level human vigilante would have a bare minimum of 22 feats, and quite possibly 23-27, and would probably have several equally nasty tricks up his sleeve. Many super-powers render super-beings immune to the special effects of some feats (tripping, stunning, etc.) but no viable selection of super-powers can protect a character from every trick up a human's sleeve. DNW has something like 250 original feats presented in the core book and LTSD... there is a combo out there to answer virtually any super-power. DNW was specifically designed to allow humans to emulate Chow Yun-Fat's two-gun heroes, Batman, James Bond, Shaft, Schwarzenegger's human combat machines (ala *Predator,* *Commando,* and *True Lies*), and similarly balls-out bad-asses. Restraint was not in my design precepts. ;) Cheers! SL [/QUOTE]
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