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[Deeds Not Words] Campaign ideas?
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<blockquote data-quote="javadragon" data-source="post: 272772" data-attributes="member: 6152"><p>Just curious as to what type of campaign people will be using Deeds Not Words to run? Will it be Four Colour, gritty, modern? What will the setting be like? </p><p></p><p>I used to be a huge fan of marvel (And DC to a lesser extent) but I've never found a supers game (besides marvel or DC’s) that had a setting that I liked (don't get me started on Champions). However, After seeing the NPC's posted on the DNW website I almost wish there was a setting for DNW.</p><p></p><p>For myself I'm thinking something between modern and gritty. I want death to be a real possibility. I think a little risk adds to the excitement of the players. I find that they try harder if a big mistake is going to end up killing them.</p><p></p><p>I'm going to try to tie big real world adventures into to the plot. IE. The terrorist bombings, Stock market going down because of "accounting" errors. </p><p></p><p>One of my plot idea's involves the <a href="http://www.aboutdestiny.com/home/?page=home" target="_blank">DestiNY USA</a>. In my reality it's the pet project of a top-secret government agency. The agency plans to use the facility to house aliens. It provides an enclosed city. So it contains everything that they need easily monitored site.</p><p></p><p>I would appreciate any ideas anyone else has.</p></blockquote><p></p>
[QUOTE="javadragon, post: 272772, member: 6152"] Just curious as to what type of campaign people will be using Deeds Not Words to run? Will it be Four Colour, gritty, modern? What will the setting be like? I used to be a huge fan of marvel (And DC to a lesser extent) but I've never found a supers game (besides marvel or DC’s) that had a setting that I liked (don't get me started on Champions). However, After seeing the NPC's posted on the DNW website I almost wish there was a setting for DNW. For myself I'm thinking something between modern and gritty. I want death to be a real possibility. I think a little risk adds to the excitement of the players. I find that they try harder if a big mistake is going to end up killing them. I'm going to try to tie big real world adventures into to the plot. IE. The terrorist bombings, Stock market going down because of "accounting" errors. One of my plot idea's involves the [URL=http://www.aboutdestiny.com/home/?page=home]DestiNY USA[/URL]. In my reality it's the pet project of a top-secret government agency. The agency plans to use the facility to house aliens. It provides an enclosed city. So it contains everything that they need easily monitored site. I would appreciate any ideas anyone else has. [/QUOTE]
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