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[Deeds Not Words] Campaign ideas?
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<blockquote data-quote="Scott Lynch" data-source="post: 276747" data-attributes="member: 4450"><p><strong>Settings...</strong></p><p></p><p>Javadragon wrote:</p><p></p><p><b>However, After seeing the NPC's posted on the DNW website I almost wish there was a setting for DNW.</b></p><p></p><p>Wow! Color me flattered. There semi-sorta-is a setting for DNW... the infant Deedsnotwordsiverse, as I call it. I would be happy to expand upon it if folks were at all interested.</p><p></p><p>Originally, DNW was conceived as a little 32-page thing for RPGnet, in the semi-monthly 52 Pick-Up column. All the sample characters were totally facetious and barely considered. But a funny thing happened on the way to publication... I actually started to care about them all, and I becgan taking more time with their names, powers, and backgrounds. At present, there are something like 45 DNW "iconic" characters waiting for a turn in the spotlight, as well as notes for a place called Perihelion City, as well as various world elements that will probably start to see release in support products in August. Hell, I would gladly have support products out next week if I could just arrange and receive artwork that fast...</p><p></p><p>If I were to run a supers game right now, the tone would either be the serious high drama of the *X-Men* film, or the blue-collar hero ethic of the *Holey Crullers* comic and the *Mystery Men* movie. I love the idea of a world where being a super-hero is just another career choice, like plumber or computer programmer, and super-teams nurse their nightly wounds over blue-plate specials at the local greasy spoon. </p><p></p><p>I'll be following your campaign with interest, Mr. Lorenzsonn. </p><p></p><p>Cheers,</p><p></p><p>SL</p><p></p><p>Cryptosnark Games</p><p>Home of *Deeds Not Words*</p><p>The PDF That Eats Like a Meal</p><p><a href="http://www.allforart.com/cryptosnarkgames" target="_blank">http://www.allforart.com/cryptosnarkgames</a></p></blockquote><p></p>
[QUOTE="Scott Lynch, post: 276747, member: 4450"] [b]Settings...[/b] Javadragon wrote: <b>However, After seeing the NPC's posted on the DNW website I almost wish there was a setting for DNW.</b> Wow! Color me flattered. There semi-sorta-is a setting for DNW... the infant Deedsnotwordsiverse, as I call it. I would be happy to expand upon it if folks were at all interested. Originally, DNW was conceived as a little 32-page thing for RPGnet, in the semi-monthly 52 Pick-Up column. All the sample characters were totally facetious and barely considered. But a funny thing happened on the way to publication... I actually started to care about them all, and I becgan taking more time with their names, powers, and backgrounds. At present, there are something like 45 DNW "iconic" characters waiting for a turn in the spotlight, as well as notes for a place called Perihelion City, as well as various world elements that will probably start to see release in support products in August. Hell, I would gladly have support products out next week if I could just arrange and receive artwork that fast... If I were to run a supers game right now, the tone would either be the serious high drama of the *X-Men* film, or the blue-collar hero ethic of the *Holey Crullers* comic and the *Mystery Men* movie. I love the idea of a world where being a super-hero is just another career choice, like plumber or computer programmer, and super-teams nurse their nightly wounds over blue-plate specials at the local greasy spoon. I'll be following your campaign with interest, Mr. Lorenzsonn. Cheers, SL Cryptosnark Games Home of *Deeds Not Words* The PDF That Eats Like a Meal [url]http://www.allforart.com/cryptosnarkgames[/url] [/QUOTE]
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