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[Deeds Not Words] Okay what do you think?
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<blockquote data-quote="Kenson" data-source="post: 273272" data-attributes="member: 2849"><p>Thanks for the vote of confidence NeghVar! Just a small point of clarification: I didn't work on SAS d20 per se, the material I wrote for the Tri-Stat edition of SAS (the history of comics, playing superheroes, Gamemastering, and world-building) will presumably be reproduced in the d20 edition, but I didn't do any work on the d20 conversions or rules for SAS (I was already deep into working on Mutants & Masterminds at the time).</p><p></p><p>As far as previews go, trust me, they're coming. When Green Ronin first announced Mutants & Masterminds, it was the only d20 superhero RPG in the works. Now there are at least half a dozen. GR could have pushed up the production schedule for M&M to get it out sooner, but everyone involved felt (and still feels) that it's more important to do it right than to do it fast. I think it's safe to say that nobody is more eager to see this game in print than me, but I also want to do it justice and create a quality product.</p><p></p><p>You'll be seeing a lot more news and information about Mutants & Masterminds soon and take my word when I say that Green Ronin has some of the best people in the business working on this game. I'm proud to be associated with them and I know the final product is going to be great.</p></blockquote><p></p>
[QUOTE="Kenson, post: 273272, member: 2849"] Thanks for the vote of confidence NeghVar! Just a small point of clarification: I didn't work on SAS d20 per se, the material I wrote for the Tri-Stat edition of SAS (the history of comics, playing superheroes, Gamemastering, and world-building) will presumably be reproduced in the d20 edition, but I didn't do any work on the d20 conversions or rules for SAS (I was already deep into working on Mutants & Masterminds at the time). As far as previews go, trust me, they're coming. When Green Ronin first announced Mutants & Masterminds, it was the only d20 superhero RPG in the works. Now there are at least half a dozen. GR could have pushed up the production schedule for M&M to get it out sooner, but everyone involved felt (and still feels) that it's more important to do it right than to do it fast. I think it's safe to say that nobody is more eager to see this game in print than me, but I also want to do it justice and create a quality product. You'll be seeing a lot more news and information about Mutants & Masterminds soon and take my word when I say that Green Ronin has some of the best people in the business working on this game. I'm proud to be associated with them and I know the final product is going to be great. [/QUOTE]
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