Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
(Deeds Not Words) Preview, X-Men
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Wikidogre" data-source="post: 281972" data-attributes="member: 4250"><p>*Update, as i was reading up on some comics last night i can across one that wolvie had his hand cut off and he re-grew it, so i added the regen ability. I just never realized Wolvie could regrow limbs. but now i do!</p><p></p><p>Well here is my version of The Man! Enjoy, i will have a few for Wed. ready, like Nightcrawler!</p><p>----Peace</p><p></p><p>Wolverine (Logan); Male Experiment 5'3'' 350 lbs. (Adamantium Skeleton)</p><p>M. Artist 5th/Savage 7th/Vigilante 3rd; CR20; Meduim-Sized Humaniod; Init +14; AC: 28 (26) (flatfooted 28 (26), touch 20 (18)); Spd 50', 200' (Run); Hit Dice 5d8+7d12+3d10+135 (233hp)(263 hp's Berserk); BaB +17/+12/+7; Melee, +22(+24)/+17(+19)/+12(+14), +22(+24)/+17(+19) (2d6+4(+6) Crit. 15-20 X3, Claws), +23/+18/+13 Ranged, Unarmed +21(+23)/+16(+18)/+11(+13) (1d8+4(+6))); </p><p>SV Fort +24(+26), Ref +17, Will +7(+9); AL Ch.N;</p><p></p><p>Str 18(22), Dex 22, Con 33(37), Int 17, Wis 10, Cha 15.</p><p>DR; 2, BDR; 0</p><p></p><p>Hero Points; 27 Fame; 41 Reputation; 20 Resources; 13</p><p></p><p>Complications; Amnesia, Lonewolf, Macho, Nemesis: Canadian Government, Nemesis: Sabertooth, Overconfident.</p><p></p><p>Skills; Balance +16, Climb +14, Hide +16, Jump +14, Listen +17, Move Silent +16, Tumble +16, Spot +12, Animal Empathy +9, Animal Handle +9, Search (Untrained) +5, Knowledge (Way of the Samurai) +8, Knowledge (Tactics) +13, Ride +15, Survival +13, Drive +10, Intimidation +14, Sense Motive +7, Bluff (Untrained) +2.</p><p></p><p>Feats; *Alertness, *Track, Cleave, Power Attack, Blind-Fight, Ambidexterity, Wpn Finesse (Claws), Wpn Focus (Claws), Improved Crit (Claws), Two Wpn Fighting, Improved Two Wpn Fighting, Toughness, Hard to Kill, Great Cleave, Hardcase, Combat Reflexes.</p><p></p><p>Class Abilities; M. Artist 5th Lvl, *Improved Unarmed Strike, *1d8 Damage Unarmed, *Deadly Unarmed Strike, *Wis to AC (Light or No Armor), *Fast Move, *Stunning Attack, *DR 1. Savage 7th Lvl, *Fast Move, *Alterness Feat, *Track Feat, *Simplicity of Mind, *Woodland Stride, *Uncanny Dodge (1), *Savage Instincts, *DR1, *Physical Prowess. Vigilante 3rd Lvl, Field Expertise.</p><p></p><p>Power Points; 100</p><p></p><p>Super Powers; </p><p>(Animal Affinity, Persistant) Get +4 Bonus to all Animal related skills, and able to sense animals in area. Also can get a sense of how bad an animal is hurt, with a 5 Hp degree of success. (*Its Wolverine for christ sake! He is one with animals.)</p><p></p><p>(Berserker Fury, 2 PP) +4 to Str, +4 Con, +2 Will, -2 to AC, Standard action to activate, lasts 14 rounds, or until Wolverine calms down. (**Temp scores worked in.)(*I love it when this guys goes Berserk and starts ripping the crap out of everything in his path!)</p><p></p><p>(Enhanced Ability, Persistant) Con II, +8 to Con / Dex I, +4 to Dex. (*Obvious!)</p><p></p><p>(Fast Healing IV, Persistant) Heal 4 Hp's per round. (*Wolvie all the way!)</p><p></p><p>(Feral Senses, Persistant) +2 Initiative, +2 to Listen/Spot/Search, and +2 to Tracking. (*No Explaination)</p><p></p><p>(Instinctive Fighting, Persistant) +2 BaB, and a +1 to AC.</p><p>(*Adds to Wolvies Combat Prowess.)</p><p></p><p>(Longevity, Persistant) Can live twice as long as a Normal Human due to Healing Prowess. (*As we know Wolvie has been around for some years, and it is predicted that he is around 70 years of age)</p><p></p><p>(Natural Weaponry III, Persistant) Retractable Claws, 2d6 Damage, Crit 17-20 X2, easily concealable. (*If you do not know why i chose this power, than you have no reason reading any further, and need to strike yourself upon the head with a tack hammer!)</p><p></p><p>(Super Scent, Persistant) +5 to Tracking, also gets equivlent ability of Blind-sight 20' using sense of smell to locate objects.</p><p>(*Wolvies sense of smell rocks!)</p><p></p><p>(Super Reflexes, Persistant) +6 Initiative, +2 to Reflex save, and +1 to AC)</p><p></p><p>(Resistance: Poison/Disease, Persistant) DR 10, and +5 to Fort saves.</p><p></p><p>(Regeneration, Persistant) Level 1 Regen., regains 1 lost ability score every 10 min, and can regrow a limb in 1d8 hours.</p><p></p><p>(Body Reinforcement (II), Persistant) +10 Hp's, +4 Con.</p><p></p><p>Gear; Leather Coat, Jeans and T-Shirt, Combat Boots, 5 Cigars, Lighter, Wolverine Costume, Motor-Cycle.</p></blockquote><p></p>
[QUOTE="Wikidogre, post: 281972, member: 4250"] *Update, as i was reading up on some comics last night i can across one that wolvie had his hand cut off and he re-grew it, so i added the regen ability. I just never realized Wolvie could regrow limbs. but now i do! Well here is my version of The Man! Enjoy, i will have a few for Wed. ready, like Nightcrawler! ----Peace Wolverine (Logan); Male Experiment 5'3'' 350 lbs. (Adamantium Skeleton) M. Artist 5th/Savage 7th/Vigilante 3rd; CR20; Meduim-Sized Humaniod; Init +14; AC: 28 (26) (flatfooted 28 (26), touch 20 (18)); Spd 50', 200' (Run); Hit Dice 5d8+7d12+3d10+135 (233hp)(263 hp's Berserk); BaB +17/+12/+7; Melee, +22(+24)/+17(+19)/+12(+14), +22(+24)/+17(+19) (2d6+4(+6) Crit. 15-20 X3, Claws), +23/+18/+13 Ranged, Unarmed +21(+23)/+16(+18)/+11(+13) (1d8+4(+6))); SV Fort +24(+26), Ref +17, Will +7(+9); AL Ch.N; Str 18(22), Dex 22, Con 33(37), Int 17, Wis 10, Cha 15. DR; 2, BDR; 0 Hero Points; 27 Fame; 41 Reputation; 20 Resources; 13 Complications; Amnesia, Lonewolf, Macho, Nemesis: Canadian Government, Nemesis: Sabertooth, Overconfident. Skills; Balance +16, Climb +14, Hide +16, Jump +14, Listen +17, Move Silent +16, Tumble +16, Spot +12, Animal Empathy +9, Animal Handle +9, Search (Untrained) +5, Knowledge (Way of the Samurai) +8, Knowledge (Tactics) +13, Ride +15, Survival +13, Drive +10, Intimidation +14, Sense Motive +7, Bluff (Untrained) +2. Feats; *Alertness, *Track, Cleave, Power Attack, Blind-Fight, Ambidexterity, Wpn Finesse (Claws), Wpn Focus (Claws), Improved Crit (Claws), Two Wpn Fighting, Improved Two Wpn Fighting, Toughness, Hard to Kill, Great Cleave, Hardcase, Combat Reflexes. Class Abilities; M. Artist 5th Lvl, *Improved Unarmed Strike, *1d8 Damage Unarmed, *Deadly Unarmed Strike, *Wis to AC (Light or No Armor), *Fast Move, *Stunning Attack, *DR 1. Savage 7th Lvl, *Fast Move, *Alterness Feat, *Track Feat, *Simplicity of Mind, *Woodland Stride, *Uncanny Dodge (1), *Savage Instincts, *DR1, *Physical Prowess. Vigilante 3rd Lvl, Field Expertise. Power Points; 100 Super Powers; (Animal Affinity, Persistant) Get +4 Bonus to all Animal related skills, and able to sense animals in area. Also can get a sense of how bad an animal is hurt, with a 5 Hp degree of success. (*Its Wolverine for christ sake! He is one with animals.) (Berserker Fury, 2 PP) +4 to Str, +4 Con, +2 Will, -2 to AC, Standard action to activate, lasts 14 rounds, or until Wolverine calms down. (**Temp scores worked in.)(*I love it when this guys goes Berserk and starts ripping the crap out of everything in his path!) (Enhanced Ability, Persistant) Con II, +8 to Con / Dex I, +4 to Dex. (*Obvious!) (Fast Healing IV, Persistant) Heal 4 Hp's per round. (*Wolvie all the way!) (Feral Senses, Persistant) +2 Initiative, +2 to Listen/Spot/Search, and +2 to Tracking. (*No Explaination) (Instinctive Fighting, Persistant) +2 BaB, and a +1 to AC. (*Adds to Wolvies Combat Prowess.) (Longevity, Persistant) Can live twice as long as a Normal Human due to Healing Prowess. (*As we know Wolvie has been around for some years, and it is predicted that he is around 70 years of age) (Natural Weaponry III, Persistant) Retractable Claws, 2d6 Damage, Crit 17-20 X2, easily concealable. (*If you do not know why i chose this power, than you have no reason reading any further, and need to strike yourself upon the head with a tack hammer!) (Super Scent, Persistant) +5 to Tracking, also gets equivlent ability of Blind-sight 20' using sense of smell to locate objects. (*Wolvies sense of smell rocks!) (Super Reflexes, Persistant) +6 Initiative, +2 to Reflex save, and +1 to AC) (Resistance: Poison/Disease, Persistant) DR 10, and +5 to Fort saves. (Regeneration, Persistant) Level 1 Regen., regains 1 lost ability score every 10 min, and can regrow a limb in 1d8 hours. (Body Reinforcement (II), Persistant) +10 Hp's, +4 Con. Gear; Leather Coat, Jeans and T-Shirt, Combat Boots, 5 Cigars, Lighter, Wolverine Costume, Motor-Cycle. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
(Deeds Not Words) Preview, X-Men
Top