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<blockquote data-quote="Wikidogre" data-source="post: 285313" data-attributes="member: 4250"><p><strong>Nightcrawler</strong></p><p></p><p>He we go Mr. Nightcrawler, Enjoy!<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>Nightcrawler (Kurt Wagner); Male Mutant 5'9'' 195 lbs.</p><p>Rogue 9th/Expert 1st; CR15; Meduim-Sized Humaniod; Init +11; AC: 23(27) (flatfooted 23(27), touch 19(23)); Spd 30', 120' (Run); Hit Dice 9d6+1d6+20 (53hp); BaB +6/+1; melee, +7/+2 (1d6, Bite X3), melee, +12/+7 (1d6+1, Saber 19-20 X2), Ranged +11/+6, </p><p>;SV Fort +5, Ref +13, Will +10; AL N. Good; </p><p>Str 13, Dex 20, Con 14, Int 16, Wis 14, Cha 11.</p><p>DR; 1(5 Cold/Ice), BDR; 0</p><p>Hero Points; 31 Fame; 21 Reputation; 40 Resources; 9</p><p></p><p>Complications; Disfigurement, Hero Code: Honest, Hero Code: Mercy, Hero Code: Loyal.</p><p></p><p>Skills; Balance +21, Climb +27, Computers +8, Diplomacy +10, Disguise +10, Escape Artist +21, Hide +19(+33), Jump +11, Listen +15, Move Silent +15, Shadowing +15, Spot +25, Tumble +17, Use Rope +10, Perform (Airiel Trapeez?) +10, Profession (Acrobat) +13, Knowledge (Religion) +8, Knowledge (Circus) +6, Proffesion (Priest) +7, Knowledge (swordplay) +5, Search (Untrained) +13.</p><p></p><p>Feats; Acrobati, Alertness, Stealthy, Acrobatic Attack, Iron Will, Low-Light Vision, Wpn Focus (Saber), Wpn Finesse (Saber).</p><p></p><p>Class Abilities; Rogue 9th Lvl; *+5d6 Sneak Attack, *Trap Specialty, *Uncanny Dodge (II), *Evasion.</p><p></p><p>Power Points; 54</p><p></p><p>Super Powers; </p><p>(Cat-Falling, Persistant) Can fall 700' without Injury, and anything over suffer on d3's for damage instead of d6's. (*I chose this power simply because Nightcrawler was an acrobat, when shown jumping or falling he always seems to land like a cat, swift and silent.)</p><p></p><p>(Contortions, Persistant) Gives +6 to Escape Artist, +2 to Climb, +1 to Grapple, and a +5 circumstance bonus to flexability.</p><p></p><p>(Fur, Persistant)(Dark Indigo) Gives +1 to AC, DR1, DR 5 for Cold/Ice, and +4 to Hide while in darkness and shadows.</p><p></p><p>(Natural Weapons, Persistant) Fangs, Permanent, 1d6 damage, cri. on 20 X3 damage.</p><p></p><p>(Prehensile Tail, Persistant) +4 to climb and Balance, and gets +1 to grapple.</p><p></p><p>(Shadow Affinity, Persistant) In Darkness or Shadows, gets +2 to AC, and a +10 to Hide, and retains normal awareness.</p><p></p><p>(Super-Reflexes, Persistant) Gives a +6 Initiative, +2 Reflex, +1 to AC, Look out he rivals a caffeinated Mongoose!</p><p></p><p>(Surface Adhesion, Persistant) Walk on walls!, if needed adds +10 to climb check.</p><p></p><p>(Super Stealth, Persistant) +6 to Move Silent and Hide</p><p></p><p>(360 Degree Awareness, Persistant) Super Natural Ability, used for Teleport, for no errors. Gives +10 bonus to Spot and Search checks.</p><p></p><p>(Teleportation II, 2 PP's) 50 mile range, on Mass with belongings.</p><p>(*I only chose level 2 Teleport, because it has never been known how far his ability to teleport is.)</p><p></p><p>(Teleport Other, 1 PP per person) Can teleport more mass per Con modifier, i.e. 2 more people = 2 more PP's. (*I chose this because Nightcrawler has been able to teleport more mass with him as of late, due to his extensive practice with his gift.)</p><p></p><p>Gear; Leather body suit, Priests Collar, Saber with back sheath, Bible, and Rosery Beads.</p></blockquote><p></p>
[QUOTE="Wikidogre, post: 285313, member: 4250"] [b]Nightcrawler[/b] He we go Mr. Nightcrawler, Enjoy!:D Nightcrawler (Kurt Wagner); Male Mutant 5'9'' 195 lbs. Rogue 9th/Expert 1st; CR15; Meduim-Sized Humaniod; Init +11; AC: 23(27) (flatfooted 23(27), touch 19(23)); Spd 30', 120' (Run); Hit Dice 9d6+1d6+20 (53hp); BaB +6/+1; melee, +7/+2 (1d6, Bite X3), melee, +12/+7 (1d6+1, Saber 19-20 X2), Ranged +11/+6, ;SV Fort +5, Ref +13, Will +10; AL N. Good; Str 13, Dex 20, Con 14, Int 16, Wis 14, Cha 11. DR; 1(5 Cold/Ice), BDR; 0 Hero Points; 31 Fame; 21 Reputation; 40 Resources; 9 Complications; Disfigurement, Hero Code: Honest, Hero Code: Mercy, Hero Code: Loyal. Skills; Balance +21, Climb +27, Computers +8, Diplomacy +10, Disguise +10, Escape Artist +21, Hide +19(+33), Jump +11, Listen +15, Move Silent +15, Shadowing +15, Spot +25, Tumble +17, Use Rope +10, Perform (Airiel Trapeez?) +10, Profession (Acrobat) +13, Knowledge (Religion) +8, Knowledge (Circus) +6, Proffesion (Priest) +7, Knowledge (swordplay) +5, Search (Untrained) +13. Feats; Acrobati, Alertness, Stealthy, Acrobatic Attack, Iron Will, Low-Light Vision, Wpn Focus (Saber), Wpn Finesse (Saber). Class Abilities; Rogue 9th Lvl; *+5d6 Sneak Attack, *Trap Specialty, *Uncanny Dodge (II), *Evasion. Power Points; 54 Super Powers; (Cat-Falling, Persistant) Can fall 700' without Injury, and anything over suffer on d3's for damage instead of d6's. (*I chose this power simply because Nightcrawler was an acrobat, when shown jumping or falling he always seems to land like a cat, swift and silent.) (Contortions, Persistant) Gives +6 to Escape Artist, +2 to Climb, +1 to Grapple, and a +5 circumstance bonus to flexability. (Fur, Persistant)(Dark Indigo) Gives +1 to AC, DR1, DR 5 for Cold/Ice, and +4 to Hide while in darkness and shadows. (Natural Weapons, Persistant) Fangs, Permanent, 1d6 damage, cri. on 20 X3 damage. (Prehensile Tail, Persistant) +4 to climb and Balance, and gets +1 to grapple. (Shadow Affinity, Persistant) In Darkness or Shadows, gets +2 to AC, and a +10 to Hide, and retains normal awareness. (Super-Reflexes, Persistant) Gives a +6 Initiative, +2 Reflex, +1 to AC, Look out he rivals a caffeinated Mongoose! (Surface Adhesion, Persistant) Walk on walls!, if needed adds +10 to climb check. (Super Stealth, Persistant) +6 to Move Silent and Hide (360 Degree Awareness, Persistant) Super Natural Ability, used for Teleport, for no errors. Gives +10 bonus to Spot and Search checks. (Teleportation II, 2 PP's) 50 mile range, on Mass with belongings. (*I only chose level 2 Teleport, because it has never been known how far his ability to teleport is.) (Teleport Other, 1 PP per person) Can teleport more mass per Con modifier, i.e. 2 more people = 2 more PP's. (*I chose this because Nightcrawler has been able to teleport more mass with him as of late, due to his extensive practice with his gift.) Gear; Leather body suit, Priests Collar, Saber with back sheath, Bible, and Rosery Beads. [/QUOTE]
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