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Deeds of Legend (Fighter high level abilities)
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<blockquote data-quote="NotAYakk" data-source="post: 9869111" data-attributes="member: 72555"><p>No, it shouldn't be copy and paste? Meteor Storm is not a copy and paste of Shield.</p><p></p><p>But Meteor Storm has mechanics in common with shield. Mechanics should be introduced in lower tiers and made epic in later tiers, not utterly different in design in later tiers.</p><p></p><p>This means if you add Deeds of Legend, you should make it a continuation of something you give in T1 or T2.</p><p></p><p>If you have reputation mechanics like Iron Forge? Have some lower tier reputation mechanics. Group buffs? Have something show up tied to second wind. Dueling mechanics? Something like it at lower levels.</p><p></p><p>Lower level versions that make the higher level stuff not arrive out of left field, like:</p><p></p><p><strong>Combat Dominance</strong>: At 5th level, if you make a melee weapon attack on a creature on your turn, you gain advantage on the attack roll if they have not attacked you or damaged you since the end of your last turn. You continue to have advantage on melee weapon attacks against them until the start of your next turn, or until they attack you or damage you.</p><p></p><p><strong>Deadly Threat</strong>: At 8th level, when you reduce a creature to 0 HP or score a critical hit, you can threaten up to your Charisma bonus (min 1) creatures as a reaction. They must have been able to see the triggering deed, and the original creature must have a proficiency bonus equal to or greater than the threatened creature. Each threatened creature must make a Wisdom saving throw (DC 8 + your proficiency bonus + your charisma bonus) or become Frightened of you for 1 minute. At the end of each of their turns while frightened they can repeat this save to end the effect. Once a creature successfully saves against Deadly Threat they are immune to it for 24 hours. You need not share a language to threaten them with Deadly Threat.</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 9869111, member: 72555"] No, it shouldn't be copy and paste? Meteor Storm is not a copy and paste of Shield. But Meteor Storm has mechanics in common with shield. Mechanics should be introduced in lower tiers and made epic in later tiers, not utterly different in design in later tiers. This means if you add Deeds of Legend, you should make it a continuation of something you give in T1 or T2. If you have reputation mechanics like Iron Forge? Have some lower tier reputation mechanics. Group buffs? Have something show up tied to second wind. Dueling mechanics? Something like it at lower levels. Lower level versions that make the higher level stuff not arrive out of left field, like: [b]Combat Dominance[/b]: At 5th level, if you make a melee weapon attack on a creature on your turn, you gain advantage on the attack roll if they have not attacked you or damaged you since the end of your last turn. You continue to have advantage on melee weapon attacks against them until the start of your next turn, or until they attack you or damage you. [b]Deadly Threat[/b]: At 8th level, when you reduce a creature to 0 HP or score a critical hit, you can threaten up to your Charisma bonus (min 1) creatures as a reaction. They must have been able to see the triggering deed, and the original creature must have a proficiency bonus equal to or greater than the threatened creature. Each threatened creature must make a Wisdom saving throw (DC 8 + your proficiency bonus + your charisma bonus) or become Frightened of you for 1 minute. At the end of each of their turns while frightened they can repeat this save to end the effect. Once a creature successfully saves against Deadly Threat they are immune to it for 24 hours. You need not share a language to threaten them with Deadly Threat. [/QUOTE]
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