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<blockquote data-quote="DaddyDM" data-source="post: 7650203" data-attributes="member: 6722967"><p>I've played since AD&D so this doesn't seem like a big issue. I mean you as the DM have the choice to insert anything that makes sense to you in to the world, but a random table might mean an oasis would appear in the middle of a forest and though you can make that work it would still be a bit clunky.</p><p></p><p>Additionally I know that random tables were generally targeted to environments, but were always difficult to use in those in between lands. For an example of that, a forest that buts up against foothills.</p><p></p><p>I have always been of the idea that if the DM wants something fantastic to be in the middle of an area there should be some understanding that it is coming or it should make sense why you suddenly happened upon it when no one else has.</p><p></p><p>A magical lake in the foothills should be rumored about in the surrounding towns/villages, or should be defended to keep out people who do not work the local lands giving back to the environment that has blessed those people who live in the area. A random element like this should only happen in areas that no one has ever been to before, and even then it should impact the environment around it. In such a way that it should be fantastic and even a surprise to the players but makes sense of why dinosaurs still roam this land or why there are so many elementals in a particular area, or whatever make sense to the DM for his world.</p><p></p><p>I doubt that a book could be written to cover all the possibilities and simple rules definitely would not cut it.</p><p></p><p>But hey I'm an grandpa now, so ignore me if you wish, I'll still game and enjoy myself greatly.</p></blockquote><p></p>
[QUOTE="DaddyDM, post: 7650203, member: 6722967"] I've played since AD&D so this doesn't seem like a big issue. I mean you as the DM have the choice to insert anything that makes sense to you in to the world, but a random table might mean an oasis would appear in the middle of a forest and though you can make that work it would still be a bit clunky. Additionally I know that random tables were generally targeted to environments, but were always difficult to use in those in between lands. For an example of that, a forest that buts up against foothills. I have always been of the idea that if the DM wants something fantastic to be in the middle of an area there should be some understanding that it is coming or it should make sense why you suddenly happened upon it when no one else has. A magical lake in the foothills should be rumored about in the surrounding towns/villages, or should be defended to keep out people who do not work the local lands giving back to the environment that has blessed those people who live in the area. A random element like this should only happen in areas that no one has ever been to before, and even then it should impact the environment around it. In such a way that it should be fantastic and even a surprise to the players but makes sense of why dinosaurs still roam this land or why there are so many elementals in a particular area, or whatever make sense to the DM for his world. I doubt that a book could be written to cover all the possibilities and simple rules definitely would not cut it. But hey I'm an grandpa now, so ignore me if you wish, I'll still game and enjoy myself greatly. [/QUOTE]
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