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Deep Dive: D&D NEXT Exploration
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<blockquote data-quote="the Jester" data-source="post: 7650235" data-attributes="member: 1210"><p>Well, my group really enjoyed the exploration rules when we playtested them. They were great fun. My dming style, for the record, is one that places the integrity of the campaign world above most other concerns; I am totally willing to inflict a tpk on pcs that seek out a monster that is too tough for them, to give a classic example. </p><p></p><p>As far as the point about "it's what you explore, not how you explore it" goes, having cool rules for exploration is a lot of fun from the sandboxy dm's perspective. I <em>like</em> being able to use the dice to determine what happens to the pcs. As a dm, I vastly prefer a style of game where I can toss the dice and follow where they lead; I'm a fan of wandering monsters (they help to illustrate what lives in the territory the pcs are going through) and enjoy a type of game where hit points don't necessarily all heal overnight, you need to track rations at times and how many arrows you recover after a fight matters.</p></blockquote><p></p>
[QUOTE="the Jester, post: 7650235, member: 1210"] Well, my group really enjoyed the exploration rules when we playtested them. They were great fun. My dming style, for the record, is one that places the integrity of the campaign world above most other concerns; I am totally willing to inflict a tpk on pcs that seek out a monster that is too tough for them, to give a classic example. As far as the point about "it's what you explore, not how you explore it" goes, having cool rules for exploration is a lot of fun from the sandboxy dm's perspective. I [i]like[/i] being able to use the dice to determine what happens to the pcs. As a dm, I vastly prefer a style of game where I can toss the dice and follow where they lead; I'm a fan of wandering monsters (they help to illustrate what lives in the territory the pcs are going through) and enjoy a type of game where hit points don't necessarily all heal overnight, you need to track rations at times and how many arrows you recover after a fight matters. [/QUOTE]
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