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Deep Dive into Descent Into Avernus
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<blockquote data-quote="MechaTarrasque" data-source="post: 7819228" data-attributes="member: 6801226"><p>I am pretty sure arguing about anecdotes will lead me to feel like a bad person. So, as much fun as I had bad mouthing typical (or at least supported in the PHB) PC actions, I will return to my main point.</p><p></p><p>1. Adventures are supposed to challenge PC's.</p><p>2. Adventures in the Outer Planes are supposed to more challenging to PC's than standard dungeon delving.</p><p>3. Unless you are a necromancer trying to bring your army of zombies into Mt. Celestia (where the whole "sea of holy water" is pretty dangerous to your army) or you are playing 4e and hanging around a god's realm will result in the god's mind replacing your mind, the environment of most Upper Planes is usually not as challenging as environments in the Lower Planes or Mechanus/Limbo.</p><p>4. Generally good outsiders don't attack nonevil types on sight. </p><p>5. Upper Planes seem like they would reward good PC's for being good.</p><p>6. Very little about 3-5 suggests a challenge for good PC's. I will concede that most PC's probably have some kind of "good" on their sheets, and thus any Upper Planes AP should be written with that in mind (although not exclusively for good PC's).</p><p></p><p>So the question remains, if there was an AP set in the Upper Planes where PC's will be rewarded for being good (and maybe get to drive sweet celestial vehicles), how shall the PC's be challenged, preferably in such a way that they wouldn't be challenged hanging around Waterdeep or some other mortal location?</p><p></p><p>Now for a LG plane, it seems easy for a bunch of murder h---I mean, fine upstanding adventurers who just happen to have a neutral or chaotic alignment, to get into trouble. The CG planes seem like good places to be sucker--I mean, volunteered into taking an ill-conceived---I mean, fantastic cosmic quest.</p></blockquote><p></p>
[QUOTE="MechaTarrasque, post: 7819228, member: 6801226"] I am pretty sure arguing about anecdotes will lead me to feel like a bad person. So, as much fun as I had bad mouthing typical (or at least supported in the PHB) PC actions, I will return to my main point. 1. Adventures are supposed to challenge PC's. 2. Adventures in the Outer Planes are supposed to more challenging to PC's than standard dungeon delving. 3. Unless you are a necromancer trying to bring your army of zombies into Mt. Celestia (where the whole "sea of holy water" is pretty dangerous to your army) or you are playing 4e and hanging around a god's realm will result in the god's mind replacing your mind, the environment of most Upper Planes is usually not as challenging as environments in the Lower Planes or Mechanus/Limbo. 4. Generally good outsiders don't attack nonevil types on sight. 5. Upper Planes seem like they would reward good PC's for being good. 6. Very little about 3-5 suggests a challenge for good PC's. I will concede that most PC's probably have some kind of "good" on their sheets, and thus any Upper Planes AP should be written with that in mind (although not exclusively for good PC's). So the question remains, if there was an AP set in the Upper Planes where PC's will be rewarded for being good (and maybe get to drive sweet celestial vehicles), how shall the PC's be challenged, preferably in such a way that they wouldn't be challenged hanging around Waterdeep or some other mortal location? Now for a LG plane, it seems easy for a bunch of murder h---I mean, fine upstanding adventurers who just happen to have a neutral or chaotic alignment, to get into trouble. The CG planes seem like good places to be sucker--I mean, volunteered into taking an ill-conceived---I mean, fantastic cosmic quest. [/QUOTE]
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