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Deep Dive into Descent Into Avernus
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<blockquote data-quote="Enrico Poli1" data-source="post: 7821035" data-attributes="member: 6947027"><p>I've not finished the adventure yet, so I cannot emit a definitive judgement. Anyway:</p><ul> <li data-xf-list-type="ul">The first part of the adventure is linear, then Avernus is a sandbox. Also, I think you can complete the adventure in a number of different ways. This means it's highly replayable. For example, with good and with non-good PCs.</li> <li data-xf-list-type="ul">It's a planar quest, in which the players get a taste of Hell in a better way then every past d&d adventure, Planescape included. (I'm a big fan of the Blood War, so I'm biased). The authors did a great job to design the map and the encounters, each one can be memorable. Roleplay over rollplay.</li> <li data-xf-list-type="ul">The first part in Baldur's Gate is good too (especially the Dead Three dungeon), it's not a quick way to level up the PCs to 5 when the "true" Quest begins (like in SKT and CoS).</li> <li data-xf-list-type="ul">Players get to interact with iconic NPCs and items. And the scope of the quest can change the future of the Planes, besides that of Baldur's Gate. The result is that the players, even at Lvl 8-9, feel like epic heroes in a novel or a movie. They also feel truly tempted to step into the dark side...</li> <li data-xf-list-type="ul">The truly majestic art helps players to feel the right atmosphere and aesthetics.</li> <li data-xf-list-type="ul">The adventure is challenging but not too difficult.</li> <li data-xf-list-type="ul">Mechanically, the authors experimented with a system of skill rolls to interact with the environment that we really appreciated.</li> <li data-xf-list-type="ul">The war machine part is actually fun.</li> <li data-xf-list-type="ul">There are memorable villains.</li> </ul><p></p><p>So it's excellent. IMO, only a bit better then CoS and ToA. Best adventure of 5e.</p></blockquote><p></p>
[QUOTE="Enrico Poli1, post: 7821035, member: 6947027"] I've not finished the adventure yet, so I cannot emit a definitive judgement. Anyway: [LIST] [*]The first part of the adventure is linear, then Avernus is a sandbox. Also, I think you can complete the adventure in a number of different ways. This means it's highly replayable. For example, with good and with non-good PCs. [*]It's a planar quest, in which the players get a taste of Hell in a better way then every past d&d adventure, Planescape included. (I'm a big fan of the Blood War, so I'm biased). The authors did a great job to design the map and the encounters, each one can be memorable. Roleplay over rollplay. [*]The first part in Baldur's Gate is good too (especially the Dead Three dungeon), it's not a quick way to level up the PCs to 5 when the "true" Quest begins (like in SKT and CoS). [*]Players get to interact with iconic NPCs and items. And the scope of the quest can change the future of the Planes, besides that of Baldur's Gate. The result is that the players, even at Lvl 8-9, feel like epic heroes in a novel or a movie. They also feel truly tempted to step into the dark side... [*]The truly majestic art helps players to feel the right atmosphere and aesthetics. [*]The adventure is challenging but not too difficult. [*]Mechanically, the authors experimented with a system of skill rolls to interact with the environment that we really appreciated. [*]The war machine part is actually fun. [*]There are memorable villains. [/LIST] So it's excellent. IMO, only a bit better then CoS and ToA. Best adventure of 5e. [/QUOTE]
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