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Deep down inside, do you eagerly anticipate a TPK?
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<blockquote data-quote="Charles Dunwoody" data-source="post: 1533683" data-attributes="member: 17927"><p>I enjoy the total party kill. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> In a balanced adventure and campaign, a character may die due to a random roll. But to kill a whole party requires the players to fail as team and for the DM roleplaying the monsters to act on that failure. If roleplayed correctly through the monsters, the consequences of that failure is a TPK.</p><p></p><p>I always remind the players, "I didn't kill you, the monster killed your character". It is not my responsibility to keep the characters alive, it is my responsibility to make sure the challenges are fair so the players can keep their characters alive.</p><p></p><p>And let's be honest. Players love to destroy the adventure you worked on for four hours. They love to kill the NPCs, destroy the monsters, loot the bodies, overcome the traps, and destroy everthing not nailed down (and pry those up with claw hammers). They claim to love roleplaying but what they really love is mayhem. Then they gloat over how awesome and powerful they are.</p><p></p><p>And mostly they are right. Their characters are the heroes. They should get to strut and preen. Up to a point.</p><p></p><p>Occasionally though, they don't play well. And the monsters get a small chance, a one time shot, at glory. The TPK. I would be a terrible and unfair DM to take away that occasional opportunity from the monsters. After all, don't they have goals and desires too? Don't I, the DM, have a responsibility to roleplay well and then go ahead and enjoy the mayem?<img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /> </p><p></p><p>Oh yes. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="Charles Dunwoody, post: 1533683, member: 17927"] I enjoy the total party kill. :D In a balanced adventure and campaign, a character may die due to a random roll. But to kill a whole party requires the players to fail as team and for the DM roleplaying the monsters to act on that failure. If roleplayed correctly through the monsters, the consequences of that failure is a TPK. I always remind the players, "I didn't kill you, the monster killed your character". It is not my responsibility to keep the characters alive, it is my responsibility to make sure the challenges are fair so the players can keep their characters alive. And let's be honest. Players love to destroy the adventure you worked on for four hours. They love to kill the NPCs, destroy the monsters, loot the bodies, overcome the traps, and destroy everthing not nailed down (and pry those up with claw hammers). They claim to love roleplaying but what they really love is mayhem. Then they gloat over how awesome and powerful they are. And mostly they are right. Their characters are the heroes. They should get to strut and preen. Up to a point. Occasionally though, they don't play well. And the monsters get a small chance, a one time shot, at glory. The TPK. I would be a terrible and unfair DM to take away that occasional opportunity from the monsters. After all, don't they have goals and desires too? Don't I, the DM, have a responsibility to roleplay well and then go ahead and enjoy the mayem?:] Oh yes. :cool: [/QUOTE]
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