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<blockquote data-quote="Piratecat" data-source="post: 122430" data-attributes="member: 2"><p>TranceJeremy, I hate to disagree with you, but Deep Horizons was tremendous fun for me to run. The desmodu are great fun to roleplay - I placed my fists on the table to the right and left of me, so that my arms (both making inverted "L" shapes) looked like wings, and rocked back and forth; it's a great way to imitate a bat! - and the combats are cool. There's way too much combat for my personal taste, but that's easily fixed, and I had players do more heroic things in that module than in any other RPGA adventure i had run in years.</p><p></p><p>LOTS MORE SPOILERS!</p><p></p><p>Cool thing #1: PCs enter room with two beholders. One is hiding in a well. PC flies DIRECTLY over the well, getting shot at by all 10 eye beams. Dead, right? Nope. My dice failed me, and only two out of ten ranged touch attacks actually hit. This was made up for the other time I ran it, when a beholder had the party fighter charmed....</p><p></p><p>Cool thing #2: in the initial encounter with the desmodu slavers, I managed to convince one group of PCs that the slavers were the good guys, and that the innocent desmodu that they had captured was an escaped criminal. The slavers were going to drug the party and deliver them to the beholders. Instead, a 12 year old player at the table figured it out at the last minute, turned the table on the slavers, and totally kicked their butts.</p><p></p><p>Cool thing #3: in the final part of the adventure, the PCs get to adventure in a volcano. They were making their way through it and roleplayed an encounter with a salamander. They demanded to be brought to the leader; the salamander insisted that they leave their weapons behind. Stalemate. Finally, Lidda's players suggests that they put the weapons in her bag of holding.</p><p></p><p>So out come the +4 and +5 weapons, and in they go. Regdar was one of the last, and his player mimes unsheathing his +5 greatsword and <strong>drops it point-first into the bag without any sheath!</strong> I goggled. "Are you sure you want to do that?" Uh huh, he did, and POOF! The sword pierces the bag, and no more weapons.</p><p></p><p>The group spent a full minute banging their heads on the table.</p><p></p><p>So I figure I have them dead to rights. They're meeting with the big bad guy, and they make demands. "You demand something of me?" he asked. "You're in my home, surrounded... and you have no weapons," he says ominously. </p><p></p><p>"You know why we have no weapons?" spouts Mialee. "Because Regdar there pierces the bag of holding with his stinking greatsword! I wish he hadn't done that and that we had our weapons back..." the player looks at me with a twinkle in his eye... "in a <em>limited</em> sort of way."</p><p></p><p>He had just cast limited wish, and I hadn't even noticed. Their weapons appeared in their hands. And the battle was joined.</p></blockquote><p></p>
[QUOTE="Piratecat, post: 122430, member: 2"] TranceJeremy, I hate to disagree with you, but Deep Horizons was tremendous fun for me to run. The desmodu are great fun to roleplay - I placed my fists on the table to the right and left of me, so that my arms (both making inverted "L" shapes) looked like wings, and rocked back and forth; it's a great way to imitate a bat! - and the combats are cool. There's way too much combat for my personal taste, but that's easily fixed, and I had players do more heroic things in that module than in any other RPGA adventure i had run in years. LOTS MORE SPOILERS! Cool thing #1: PCs enter room with two beholders. One is hiding in a well. PC flies DIRECTLY over the well, getting shot at by all 10 eye beams. Dead, right? Nope. My dice failed me, and only two out of ten ranged touch attacks actually hit. This was made up for the other time I ran it, when a beholder had the party fighter charmed.... Cool thing #2: in the initial encounter with the desmodu slavers, I managed to convince one group of PCs that the slavers were the good guys, and that the innocent desmodu that they had captured was an escaped criminal. The slavers were going to drug the party and deliver them to the beholders. Instead, a 12 year old player at the table figured it out at the last minute, turned the table on the slavers, and totally kicked their butts. Cool thing #3: in the final part of the adventure, the PCs get to adventure in a volcano. They were making their way through it and roleplayed an encounter with a salamander. They demanded to be brought to the leader; the salamander insisted that they leave their weapons behind. Stalemate. Finally, Lidda's players suggests that they put the weapons in her bag of holding. So out come the +4 and +5 weapons, and in they go. Regdar was one of the last, and his player mimes unsheathing his +5 greatsword and [b]drops it point-first into the bag without any sheath![/b] I goggled. "Are you sure you want to do that?" Uh huh, he did, and POOF! The sword pierces the bag, and no more weapons. The group spent a full minute banging their heads on the table. So I figure I have them dead to rights. They're meeting with the big bad guy, and they make demands. "You demand something of me?" he asked. "You're in my home, surrounded... and you have no weapons," he says ominously. "You know why we have no weapons?" spouts Mialee. "Because Regdar there pierces the bag of holding with his stinking greatsword! I wish he hadn't done that and that we had our weapons back..." the player looks at me with a twinkle in his eye... "in a [i]limited[/i] sort of way." He had just cast limited wish, and I hadn't even noticed. Their weapons appeared in their hands. And the battle was joined. [/QUOTE]
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