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Deep in the swamps....
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<blockquote data-quote="Polydamas" data-source="post: 535438" data-attributes="member: 388"><p>A sickened or wounded boar (something to reduce it to lower stats) would be just the trick...nasty, and depending on how it was wounded would definately make the party afraid. Picture a boar with a hideous growth that pulsates covering it (for that necromatic fun feel) or one with partially healed claw marks on it. BIG claw marks.</p><p></p><p><a href="http://www.nps.gov/bicy/exotic.htm" target="_blank">http://www.nps.gov/bicy/exotic.htm</a> has a list of non-native species that thrive in the Florida cypress. <a href="http://www.nps.gov/bicy" target="_blank">www.nps.gov/bicy</a> is the main site, and would probably give you some more ideas if you poked around.</p><p></p><p>As for ruins...why not have the characters stumble across some odd concrete blocks, perhaps with odd squiggly marks on them? There could be movement beneath one of the blocks; a trapped skeleton still trashing about, chained to the block.</p><p></p><p>Another good hint of age is to have some fo the local critters carrying some odd coins. A sage could reveal that this particualr coin is several hundred years old and was associated with a vanished culture. For extra fun, have them find it clutched in the skeleton teeth.</p></blockquote><p></p>
[QUOTE="Polydamas, post: 535438, member: 388"] A sickened or wounded boar (something to reduce it to lower stats) would be just the trick...nasty, and depending on how it was wounded would definately make the party afraid. Picture a boar with a hideous growth that pulsates covering it (for that necromatic fun feel) or one with partially healed claw marks on it. BIG claw marks. [url]http://www.nps.gov/bicy/exotic.htm[/url] has a list of non-native species that thrive in the Florida cypress. [url]www.nps.gov/bicy[/url] is the main site, and would probably give you some more ideas if you poked around. As for ruins...why not have the characters stumble across some odd concrete blocks, perhaps with odd squiggly marks on them? There could be movement beneath one of the blocks; a trapped skeleton still trashing about, chained to the block. Another good hint of age is to have some fo the local critters carrying some odd coins. A sage could reveal that this particualr coin is several hundred years old and was associated with a vanished culture. For extra fun, have them find it clutched in the skeleton teeth. [/QUOTE]
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