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Deep Thoughts on AI- The Rise of DM 9000
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<blockquote data-quote="bloodtide" data-source="post: 8938451" data-attributes="member: 6684958"><p>I don't see an AI DM in any of our lifetimes. Not for any "deep" type of Role Playing. </p><p></p><p>It will be able to do simple RPGs, as that would just be a RP Video Game. So the video game fans will be just find playing D&D with an AI, as it will just be a video game. Exactly like a video game, the AI can do anything that it is programed to do. The AI can follow the rules the way it is told to, and will "do" whatever it is told to do.</p><p></p><p>And not just video game fans, but a fair number of mechanical straightforward games would love the AI game. The AI says the room has a door, the player will say "I use the open door action", then the AI rolls some virtual dice. </p><p></p><p>And, really, more then a couple DMs do run their games like that. Plenty of DMs and players like the simple, direct, straightforward mechanical game. AI will do that fine.</p><p></p><p>Of course, there is no way an AI could not Railroad for the simple reason as it is only programed with so much. You sit down to play the adventure Dragon Heist, the AI can only respond to things in that adventure. You can't leave the set game area. Much like video games you would at best get a dead end, where you can walk around in the wild forever and not advance the game....and at worst the AI might just say "BEEP! You can't do that!".....or like really, really worse is if it has Railroading built in and would say "It is raining to hard for you to leave the city" or otherwise just 'block'.</p><p></p><p>And sure, you could go to any offical encounter point in the adventure in Waterdeep....but you can't really explore the city or area. You can go to a programed, set location....and maybe there would be a random generator, but that will give you video game results. </p><p></p><p>And you could only take set programed actions. You use the skill Open Locks on the Locked Door. But if you type "my character climbs in the window" you will get "BEEP you can't do that!" unless THAT move is programed in.....but there is simply no way to pre program the infinite things a player might try or do. </p><p></p><p>And you can only have things programed into the game. A player that says "I go to the store and buy a spade" can only do so if the AI knows what a spade is, and can only use it if the AI is programed as to what it does.</p><p></p><p>So......</p></blockquote><p></p>
[QUOTE="bloodtide, post: 8938451, member: 6684958"] I don't see an AI DM in any of our lifetimes. Not for any "deep" type of Role Playing. It will be able to do simple RPGs, as that would just be a RP Video Game. So the video game fans will be just find playing D&D with an AI, as it will just be a video game. Exactly like a video game, the AI can do anything that it is programed to do. The AI can follow the rules the way it is told to, and will "do" whatever it is told to do. And not just video game fans, but a fair number of mechanical straightforward games would love the AI game. The AI says the room has a door, the player will say "I use the open door action", then the AI rolls some virtual dice. And, really, more then a couple DMs do run their games like that. Plenty of DMs and players like the simple, direct, straightforward mechanical game. AI will do that fine. Of course, there is no way an AI could not Railroad for the simple reason as it is only programed with so much. You sit down to play the adventure Dragon Heist, the AI can only respond to things in that adventure. You can't leave the set game area. Much like video games you would at best get a dead end, where you can walk around in the wild forever and not advance the game....and at worst the AI might just say "BEEP! You can't do that!".....or like really, really worse is if it has Railroading built in and would say "It is raining to hard for you to leave the city" or otherwise just 'block'. And sure, you could go to any offical encounter point in the adventure in Waterdeep....but you can't really explore the city or area. You can go to a programed, set location....and maybe there would be a random generator, but that will give you video game results. And you could only take set programed actions. You use the skill Open Locks on the Locked Door. But if you type "my character climbs in the window" you will get "BEEP you can't do that!" unless THAT move is programed in.....but there is simply no way to pre program the infinite things a player might try or do. And you can only have things programed into the game. A player that says "I go to the store and buy a spade" can only do so if the AI knows what a spade is, and can only use it if the AI is programed as to what it does. So...... [/QUOTE]
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