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Deep Thoughts on AI- The Rise of DM 9000
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<blockquote data-quote="Fanaelialae" data-source="post: 8941335" data-attributes="member: 53980"><p>Regarding the example with the stone construct and the beverage, I'm surprised that no one's bothered to point this out. It's not exactly a great example of DMing. In no small part due to the fact that the "AI" doesn't understand what a stone construct is.</p><p></p><p>As a thinking human being, it seems strange to me that this stone construct would drink the beverage. You could "yes and" this in a way that makes more sense. Perhaps the construct is a vessel for a human soul. It gazes at the drink longingly and thanks the PC for treating it as a human being, then steps aside. Drinking it? Kind of an odd thing. Actually being poisoned by it? Improbable as heck (as anyone who's actually played D&D for longer than 5 minutes would know).</p><p></p><p>But, of course, the AI doesn't know this because it doesn't actually understand what a stone construct is. Replace the construct with an orc, a demon, or a giant talking frog, and the scene might play out in exactly the same way. Because the AI doesn't actually understand the difference between these in the way that a human does.</p><p></p><p>Regarding the claim that we'll have AI DMs within 5 years? I think that depends on the quality you're intending. A mediocre DM that can suffice if you have nothing better, requiring periodic reprompting? Sure. The current AIs can more or less do that already, at least one on one. Something equivalent to a capable and imaginative human DM that can run a seamless campaign for an entire table? IMO, that's easily at least a decade off, and more likely several.</p><p></p><p>That's not to say that what AI can already do isn't impressive. </p><p></p><p>I've played with AI Dungeon, and while it's not the most creative thing in the world, it is kind of fun. However, it constantly gave me responses like "You don't find anything". Not exactly great DMing, unless the goal is to leave your players frustrated that nothing they try produces anything even resembling a result. There were also multiple times where the output felt quite disconnected from my input, which felt to me like it had ignored my input entirely and just generated some random output.</p><p></p><p>I used ChatGPT just last week to help with game prep. I gave it my ideas for an adventure and it helped to build out the skeleton, saving me some time and waffling. Something to note was that my first input was something of a run on sentence. A human would have been able to parse it, though they might have made a snarky comment about punctuation. ChatGPT just errored out entirely. That said, it was quite helpful in getting me past the blocks I had, which was quite impressive given what it is (a clever application of math to a large amount of data). Ultimately though, I was the one that supplied the real creativity to the adventure. </p><p></p><p>It's a useful tool for DMs, no doubt. But as a DM replacement? I think it'll be a long time before we see a genuinely viable product in that space. Not merely a bare minimum viable product, but rather something capable of competently substituting for the average human DM, with little to no perceived difference in quality of experience.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 8941335, member: 53980"] Regarding the example with the stone construct and the beverage, I'm surprised that no one's bothered to point this out. It's not exactly a great example of DMing. In no small part due to the fact that the "AI" doesn't understand what a stone construct is. As a thinking human being, it seems strange to me that this stone construct would drink the beverage. You could "yes and" this in a way that makes more sense. Perhaps the construct is a vessel for a human soul. It gazes at the drink longingly and thanks the PC for treating it as a human being, then steps aside. Drinking it? Kind of an odd thing. Actually being poisoned by it? Improbable as heck (as anyone who's actually played D&D for longer than 5 minutes would know). But, of course, the AI doesn't know this because it doesn't actually understand what a stone construct is. Replace the construct with an orc, a demon, or a giant talking frog, and the scene might play out in exactly the same way. Because the AI doesn't actually understand the difference between these in the way that a human does. Regarding the claim that we'll have AI DMs within 5 years? I think that depends on the quality you're intending. A mediocre DM that can suffice if you have nothing better, requiring periodic reprompting? Sure. The current AIs can more or less do that already, at least one on one. Something equivalent to a capable and imaginative human DM that can run a seamless campaign for an entire table? IMO, that's easily at least a decade off, and more likely several. That's not to say that what AI can already do isn't impressive. I've played with AI Dungeon, and while it's not the most creative thing in the world, it is kind of fun. However, it constantly gave me responses like "You don't find anything". Not exactly great DMing, unless the goal is to leave your players frustrated that nothing they try produces anything even resembling a result. There were also multiple times where the output felt quite disconnected from my input, which felt to me like it had ignored my input entirely and just generated some random output. I used ChatGPT just last week to help with game prep. I gave it my ideas for an adventure and it helped to build out the skeleton, saving me some time and waffling. Something to note was that my first input was something of a run on sentence. A human would have been able to parse it, though they might have made a snarky comment about punctuation. ChatGPT just errored out entirely. That said, it was quite helpful in getting me past the blocks I had, which was quite impressive given what it is (a clever application of math to a large amount of data). Ultimately though, I was the one that supplied the real creativity to the adventure. It's a useful tool for DMs, no doubt. But as a DM replacement? I think it'll be a long time before we see a genuinely viable product in that space. Not merely a bare minimum viable product, but rather something capable of competently substituting for the average human DM, with little to no perceived difference in quality of experience. [/QUOTE]
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