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Deep Thoughts on AI- The Rise of DM 9000
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<blockquote data-quote="HomegrownHydra" data-source="post: 8941917" data-attributes="member: 6775557"><p>ChatGPT can already be used to respond to basically anything. The issue is whether AI could ever produce an RPG experience as a GM that is <em>fun</em>. I highly doubt that because a computer has zero concept of what is fun let alone what a specific group of players would enjoy. It's like the episode of Futurama where Bender has a passion for cooking, except that he's a robot so he has no clue what tastes good so everything he makes is absolutely disgusting. AI can certainly create short adventures that are competent, but I highly doubt that it would be possible to create an AI that could serve as a GM which you could interact with it in real time that players would enjoy using long term after the novelty wears off.</p><p></p><p></p><p>How would you optimize for a specific adventure? The way machine learning works is by feeding the program tons of data and letting it "learn" from it. But if you gave the program just a little bit of data relevant to the adventure it's results would be poor because the AI needs lots of data to produce quality results. You could feed the program every D&D adventure ever written, but then it wouldn't be optimized for the particular adventure.</p><p></p><p></p><p>Sure, it isn't all or nothing. But in the specific case of creating an automated DM, I think there is very good reason to think it will never happen. It's much more likely AI would be used to create some sort of new type of interactive game rather than replicate a standard tabletop RPG.</p></blockquote><p></p>
[QUOTE="HomegrownHydra, post: 8941917, member: 6775557"] ChatGPT can already be used to respond to basically anything. The issue is whether AI could ever produce an RPG experience as a GM that is [I]fun[/I]. I highly doubt that because a computer has zero concept of what is fun let alone what a specific group of players would enjoy. It's like the episode of Futurama where Bender has a passion for cooking, except that he's a robot so he has no clue what tastes good so everything he makes is absolutely disgusting. AI can certainly create short adventures that are competent, but I highly doubt that it would be possible to create an AI that could serve as a GM which you could interact with it in real time that players would enjoy using long term after the novelty wears off. How would you optimize for a specific adventure? The way machine learning works is by feeding the program tons of data and letting it "learn" from it. But if you gave the program just a little bit of data relevant to the adventure it's results would be poor because the AI needs lots of data to produce quality results. You could feed the program every D&D adventure ever written, but then it wouldn't be optimized for the particular adventure. Sure, it isn't all or nothing. But in the specific case of creating an automated DM, I think there is very good reason to think it will never happen. It's much more likely AI would be used to create some sort of new type of interactive game rather than replicate a standard tabletop RPG. [/QUOTE]
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