Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Deep Thoughts on AI- The Rise of DM 9000
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="HomegrownHydra" data-source="post: 8942496" data-attributes="member: 6775557"><p>It certainly seems like an easy thing to fix because it's simple for a human to resolve. But what's simple for a human can often be painfully difficult for a computer to achieve. And even if this specific problem could easily be addressed doing so would only deal with the symptom rather than the underlying flaw, which is the total absence of understanding what anything it or the user says actually means.</p><p></p><p>You speak of optimizing each adventure and programming in guardrails. That is, providing clear structure and plenty of pregenerated content so that the AI has clear direction and limits. Such an approach is perfectly feasible, but that's just a regular video game which we already have thousands of. When we talk of an automated DM we are specifically referring to the ability to improvise. That is what distinguishes tabletop RPG's from video games, that is what has made tabletop RPGs surge in popularity despite video games constantly getting more and more sophisticated. The presence of a DM who can not only create content on the fly but also respond to any question or action from a player allows for a level of freedom that no video game can come close to matching. AI can only provide the illusion that it's intelligently improvising.</p><p></p><p>But this illusion can't be maintained for long. The reality is that computers cannot improvise without quickly churning out garbage. Programming ingenuity and sophistication can push back a little the point that the AI starts spitting out garbage, but that point will always be reached eventually, and it will occur long before the AI could create a meaningful campaign. And if you can't play campaigns then it won't provide the RPG experience most people are looking for.</p></blockquote><p></p>
[QUOTE="HomegrownHydra, post: 8942496, member: 6775557"] It certainly seems like an easy thing to fix because it's simple for a human to resolve. But what's simple for a human can often be painfully difficult for a computer to achieve. And even if this specific problem could easily be addressed doing so would only deal with the symptom rather than the underlying flaw, which is the total absence of understanding what anything it or the user says actually means. You speak of optimizing each adventure and programming in guardrails. That is, providing clear structure and plenty of pregenerated content so that the AI has clear direction and limits. Such an approach is perfectly feasible, but that's just a regular video game which we already have thousands of. When we talk of an automated DM we are specifically referring to the ability to improvise. That is what distinguishes tabletop RPG's from video games, that is what has made tabletop RPGs surge in popularity despite video games constantly getting more and more sophisticated. The presence of a DM who can not only create content on the fly but also respond to any question or action from a player allows for a level of freedom that no video game can come close to matching. AI can only provide the illusion that it's intelligently improvising. But this illusion can't be maintained for long. The reality is that computers cannot improvise without quickly churning out garbage. Programming ingenuity and sophistication can push back a little the point that the AI starts spitting out garbage, but that point will always be reached eventually, and it will occur long before the AI could create a meaningful campaign. And if you can't play campaigns then it won't provide the RPG experience most people are looking for. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Deep Thoughts on AI- The Rise of DM 9000
Top