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Deep Thoughts on AI- The Rise of DM 9000
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<blockquote data-quote="UngainlyTitan" data-source="post: 8955547" data-attributes="member: 28487"><p>This is a cost issue, I know that stuff like Chat GBT need serious amount of time on supercomputer clusters to chunk through the training process. I have no idea as to the processing power then need once trained but it will be a barrier to entry for some time but will eventually be overcome.</p><p></p><p></p><p>Some stuff can be done, if the game has procedurally generated maps and can populate them on the fly to a quest template(s) then the NPC can generate isolated quests on the fly for ever but interacting with the main plot is a hard problem and I suspect outside the capabilities of this type of AI.</p><p></p><p>If the AI Art is not copyrightable then I would not see the publisher not responsible as long as the acted to stop it on appropriate notification. </p><p></p><p>I think moderately conversational NPCs are doable, as are infinite linear procedurally generated quest, sort of at Diablo or slightly better level. Even at current tech level, but they might not be cost effective.</p><p>I think that a genuinely creative experience is probably beyond them. What might be possible is to communicate to designers what the players are doing and have to world evolve around the consensus play. Sort of like the old Living Greyhawk idea.</p></blockquote><p></p>
[QUOTE="UngainlyTitan, post: 8955547, member: 28487"] This is a cost issue, I know that stuff like Chat GBT need serious amount of time on supercomputer clusters to chunk through the training process. I have no idea as to the processing power then need once trained but it will be a barrier to entry for some time but will eventually be overcome. Some stuff can be done, if the game has procedurally generated maps and can populate them on the fly to a quest template(s) then the NPC can generate isolated quests on the fly for ever but interacting with the main plot is a hard problem and I suspect outside the capabilities of this type of AI. If the AI Art is not copyrightable then I would not see the publisher not responsible as long as the acted to stop it on appropriate notification. I think moderately conversational NPCs are doable, as are infinite linear procedurally generated quest, sort of at Diablo or slightly better level. Even at current tech level, but they might not be cost effective. I think that a genuinely creative experience is probably beyond them. What might be possible is to communicate to designers what the players are doing and have to world evolve around the consensus play. Sort of like the old Living Greyhawk idea. [/QUOTE]
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