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<blockquote data-quote="Bob Aberton" data-source="post: 1287786" data-attributes="member: 1518"><p>(OOC Jonah: No worries there, you're still in the game. Sorry about your not having anything to do for a while...I'm trying to think of more ways to involve a character who is essentially a landsmen in shipboard adventure. Perhaps you could be part of the gun crews or something, if the GRACE encounters pirates. Your cartography skills will come in handy closer to shore, too. And of course, you're the only one on the ship who can read Lupe Sanchez's map (it's written in Drow), if you recall about that. Sorry if you're feeling a bit useless. Perhaps when you level up, you should put a few skill points into Profession: Sailor or something like that...)</p><p></p><p>Vemuz,</p><p></p><p>As the jetty slowly fades into the distance, you do notice that there is a small commotion on the docks. But the people are no more than black specks, and the GRACE is far out of reach of any shore-based craft.</p><p></p><p>Meanwhile, and of more pressing concern, you notice a number of sloppy attempts at belaying lines draped over the belaying pins. Some look like they'll slip any minute, and others look like they'll jam under strain so that they won't be loosened without a knife. The excess line isn't coiled either, it sits in untidy heaps under the belaying pins. Even as you look, the foretopsail halyard slips a quarter of an inch, jams, and then slips another quarter of an inch.</p><p></p><p>The Orcs have never sailed something as large and complex as the full-rigged GRACE, and their inexperience is showing.</p></blockquote><p></p>
[QUOTE="Bob Aberton, post: 1287786, member: 1518"] (OOC Jonah: No worries there, you're still in the game. Sorry about your not having anything to do for a while...I'm trying to think of more ways to involve a character who is essentially a landsmen in shipboard adventure. Perhaps you could be part of the gun crews or something, if the GRACE encounters pirates. Your cartography skills will come in handy closer to shore, too. And of course, you're the only one on the ship who can read Lupe Sanchez's map (it's written in Drow), if you recall about that. Sorry if you're feeling a bit useless. Perhaps when you level up, you should put a few skill points into Profession: Sailor or something like that...) Vemuz, As the jetty slowly fades into the distance, you do notice that there is a small commotion on the docks. But the people are no more than black specks, and the GRACE is far out of reach of any shore-based craft. Meanwhile, and of more pressing concern, you notice a number of sloppy attempts at belaying lines draped over the belaying pins. Some look like they'll slip any minute, and others look like they'll jam under strain so that they won't be loosened without a knife. The excess line isn't coiled either, it sits in untidy heaps under the belaying pins. Even as you look, the foretopsail halyard slips a quarter of an inch, jams, and then slips another quarter of an inch. The Orcs have never sailed something as large and complex as the full-rigged GRACE, and their inexperience is showing. [/QUOTE]
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