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<blockquote data-quote="nonamazing" data-source="post: 3209666" data-attributes="member: 12118"><p style="text-align: center"><em>Naveion. A small, largely unliveable binary star system, ignored except by a handful of xenoarcheologists. Naveion's scourged planets are littered with thousands of pre-Republic Jedi artifacts. The currently accepted theory is that the Naveion system was home to a very early Jedi academy, founded before the formation of the Jedi Council and lost many hundreds of thousands of years ago.</em></p> <p style="text-align: center"><em></em></p> <p style="text-align: center"><em>What happened to that academy? What force destroyed the 13 planets of the Naveion system and poisioned the Naveion suns? And what unique Jedi teachings were lost forever when the Naveion academy vanished?</em></p><p></p><p><u><strong>The concept</strong></u>: A Star Wars play-by-post set in the pre-Republic era. Each of the players will take on the role of a Jedi professor living, working, and teaching at the ancient <strong>Naveion Academy</strong>, each responsible for several students, each striving to pass on their own unique style. When Naveion comes under attack, the professors will have to work together to save their students and their work.</p><p></p><p>The Academy's main buildings are located on <strong>Blue</strong>, an ocean planet fifth from the sun. The majority of the facilities are located underwater. The Academy also makes use of <strong>Sieda</strong>, a small moon orbiting Blue, and <strong>Masu</strong>, a blistering-hot planet second from the sun. The other planets in the system have been catalogued and (lightly) explored, but are considered irrelevant to the Academy's interests (none support any significant life).</p><p></p><p>As the story opens, the Academy has been around for roughly two hundred years. Some of the older professors ("Codists") believe that the Academy should focus on standarizing its teachings and focus on a rigid core of techniques. They are often at odds with the younger professors ("Experimentalists") who want the Academy to stress a curriculum more focused on a student's unique abilities and talents.</p><p></p><p><u><strong>The system</strong></u>: Star Wars d20 (Revised Core Rulebook, published 2002).</p><p></p><p><u><strong>The characters</strong></u>: All Jedi characters, each 10th level, with 30 points for attributes. More details on character creation will become available when we move into phase two.</p><p></p><p><u><strong>Special Rules</strong></u>: In the pre-council days, the Jedi were much less codified and more willing to experiment with different styles and techniques. To reflect this, each character will have his or her own unique Force skill (players can either create their own new Force powers [subject to the GM's approval] or work with the GM's suggestions).</p><p></p><p>In addition to their main character, players will each create four or five one-paragraph descriptions of their students. These students will be used as non-player characters to flesh out the population of the academy. (This part of character creation will take place during phase two, so those just submitting concepts don't need to worry about this for the moment).</p><p></p><p><u><strong>Other Notes</strong></u>: I'd like to find players who are willing to post at least three to four times per week, and who enjoy a game heavy with mystery and role-playing. For dice rolling, we'll use Invisible Castle--players are free to handle their own rolling. I'll update this post as needed to reflect any updated information.</p><p></p><p>Interested? Then give me a character concept. On December 8th, I'll pick six of those concepts and we'll move on to phase two: fulling statting out the characters, setting up a rogue's gallery, and preparing for the game. If all goes according to plan, we'll have this game up and running by December 14th.</p></blockquote><p></p>
[QUOTE="nonamazing, post: 3209666, member: 12118"] [CENTER][I]Naveion. A small, largely unliveable binary star system, ignored except by a handful of xenoarcheologists. Naveion's scourged planets are littered with thousands of pre-Republic Jedi artifacts. The currently accepted theory is that the Naveion system was home to a very early Jedi academy, founded before the formation of the Jedi Council and lost many hundreds of thousands of years ago. What happened to that academy? What force destroyed the 13 planets of the Naveion system and poisioned the Naveion suns? And what unique Jedi teachings were lost forever when the Naveion academy vanished?[/I][/CENTER] [U][B]The concept[/B][/U]: A Star Wars play-by-post set in the pre-Republic era. Each of the players will take on the role of a Jedi professor living, working, and teaching at the ancient [B]Naveion Academy[/B], each responsible for several students, each striving to pass on their own unique style. When Naveion comes under attack, the professors will have to work together to save their students and their work. The Academy's main buildings are located on [B]Blue[/B], an ocean planet fifth from the sun. The majority of the facilities are located underwater. The Academy also makes use of [B]Sieda[/B], a small moon orbiting Blue, and [B]Masu[/B], a blistering-hot planet second from the sun. The other planets in the system have been catalogued and (lightly) explored, but are considered irrelevant to the Academy's interests (none support any significant life). As the story opens, the Academy has been around for roughly two hundred years. Some of the older professors ("Codists") believe that the Academy should focus on standarizing its teachings and focus on a rigid core of techniques. They are often at odds with the younger professors ("Experimentalists") who want the Academy to stress a curriculum more focused on a student's unique abilities and talents. [U][B]The system[/B][/U]: Star Wars d20 (Revised Core Rulebook, published 2002). [U][B]The characters[/B][/U]: All Jedi characters, each 10th level, with 30 points for attributes. More details on character creation will become available when we move into phase two. [U][B]Special Rules[/B][/U]: In the pre-council days, the Jedi were much less codified and more willing to experiment with different styles and techniques. To reflect this, each character will have his or her own unique Force skill (players can either create their own new Force powers [subject to the GM's approval] or work with the GM's suggestions). In addition to their main character, players will each create four or five one-paragraph descriptions of their students. These students will be used as non-player characters to flesh out the population of the academy. (This part of character creation will take place during phase two, so those just submitting concepts don't need to worry about this for the moment). [U][B]Other Notes[/B][/U]: I'd like to find players who are willing to post at least three to four times per week, and who enjoy a game heavy with mystery and role-playing. For dice rolling, we'll use Invisible Castle--players are free to handle their own rolling. I'll update this post as needed to reflect any updated information. Interested? Then give me a character concept. On December 8th, I'll pick six of those concepts and we'll move on to phase two: fulling statting out the characters, setting up a rogue's gallery, and preparing for the game. If all goes according to plan, we'll have this game up and running by December 14th. [/QUOTE]
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