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<blockquote data-quote="nonamazing" data-source="post: 3217218" data-attributes="member: 12118"><p><strong>Phase Two!</strong></p><p></p><p>Okay, it looks like we're ready to get started!</p><p></p><p>I had been looking for six players. I've ended up with seven people who are interested. On the one hand, I could reject one person, but that would be quite difficult--I do enjoy all of these concepts, and each of you seem articulate and well-written. On the other hand, I could simply expand the game a bit to allow for seven players, and this seems like the best possible choice to me.</p><p></p><p>So assuming all of you are still interested, you're all in! Let's move on to phase two! (of course, if you're no longer interested, just let me know).</p><p></p><p>Phase Two will be character creation. We'll take the concepts that you've posted her, give them a through fleshing out, and work up some stats. Any of the Star Wars d20 books are fair game for use (I particularly endorse the use of <em>Alien Anthology</em> and the <em>Player's Guide</em>). As mentioned before, you'll each have 30 points to spent on your attributes, and 10 levels with which to build your character. The normal rules restricting Jedi multi-classing are waived. And for starting credits, we'll use 4,000 (this is for your character's personal effects only--your lightsabers, of course, are free, as is any equipment you might reasonably be expected to have as part of your role at the Academy). If you have any further questions about character creation details, please let me know.</p><p></p><p>I'd like for everyone to post their first draft characters here; once I've had a chance to nitpick each of them we'll create a Rogue's Gallery and move them there. A note, though: this game will be quite skill-based, so I suggest discussing amongst yourselves which skills each of you are planning to take, so that there will not be a great deal of overlap. I've made some suggestions below, but these are merely my initial thoughts--feel free to go you own direction.</p><p></p><p style="margin-left: 20px"><u><strong>Characters:</strong></u></p> <p style="margin-left: 20px"><strong>Sylara</strong>, Jedi man-at-arms (Human?)</p> <p style="margin-left: 20px"><strong>Tolark Baylinbari</strong>, Researcher of the Force (Human?)</p> <p style="margin-left: 20px"><strong>Jodan</strong>, Quick-witted doublesaber master (Human)</p> <p style="margin-left: 20px"><strong>Xual</strong>, Disciplined Teacher prone to Frenzy (Human?)</p> <p style="margin-left: 20px"><strong>Malon Tyren</strong>, Graceful Weapon Master (Human; Jedi Guardian 5 / Jedi Weapon Master 5)</p> <p style="margin-left: 20px"><strong>Tersh Nebuar</strong>, Young Martial Artist (Echani; Jedi Guardian/Force Warrior)</p> <p style="margin-left: 20px"><strong>Nor Darrak</strong>, Lucky Jedi Scoundrel (Human?)</p><p></p><p></p><p><u>My Suggestions, Ideas, and Comments</u></p><p>(I've put each of these in SBlocks to save space, but there are no spoilers contained. Feel free to take a look at the information for each of the characters).</p><p></p><p><strong>allpowerfulbob</strong>:[SBLOCK]I think I'm starting to get a good handle on Sylara. I'm particularly interested in the Tersh/Sylara conflict. I wonder if Sylara has even noticed that Tersh bears a grudge against him. Is Sylara just as bad at "reading" people as he is at working with them? Or is he in fact vry good at understanding other people's emotions, but just not any good at knowing how to deal with those feelings?</p><p></p><p>I'm not sure what sort of special power to give to Sylara. Some sort of combat ability, perhaps? Some sort of force aura (perhaps not fully under his control) that confuses the people around him? Maybe something that alters their emotions?</p><p></p><p>As for skills, I suggest that Sylara actually have three or four ranks in diplomacy, but that he have a fairly low Charisma (he's tried his best how to learn how to deal with people, but his natural disinclination in that area has always hindered him). Other Charisma-based skills are probably not so important to this concept. For other skills, I suggest Craft (weaponmaking), Demolitions, Knowledge (Tactics) and Profession (Teacher). And you didn't say if Sylara is going to be human or not. If not, may I suggest Kel Dor?[/SBLOCK]</p><p></p><p><strong>pallandrome</strong>:[SBLOCK]Tolark is supposed to be a loner, but I don't want him to be too much of a loner. I'd like it if he has managed to develop some sort of friendship with one of the other teachers. I suspect that Tersh, who teaches Galactic History, might have at least a fair working relationship with Tolark, given the latter's remarkable spread of knowledge (as a side note, there's a feat in the <em>Player's Guide</em> that gives an ability that's essentially just like bardic knowledge--I feel this might be an excellent feat for Tolark).</p><p></p><p>You've suggested that Tolark have the special ability to sense unusually strong concentrations of the Force, possibly even from tremendous distances. While I think that this is an excellent power, I'm afraid it might not be too useful (and might be better represented through very high ranks in the "See Force" skill). Might I instead suggest a power related to Tolark's 'grey side' philosophy? I'm thinking of a power that allows him to 'null' the force temporarily, cancelling out an opponent's use of the Force or making a highly Force-concentrated area safe to traverse. It would be skill-based, and probably require a standard action to perform. Of course, if you have a different idea, please let me know. This is just a suggestion.</p><p></p><p>As for skills, I think that Tolark would do well to take ranks in Appraise, Climb, Disable Device, Escape Artist and Survival. Also, I'm not sure if you wanted to be human or not, but if you're interested in being a non-human, I would suggest Cerean.[/SBLOCK]</p><p></p><p><strong>Torillan</strong>:[SBLOCK]Jodan's mysterious past leaves him something of a blank slate. We know that he can be aggressive, that he is sill fairly young, that he is quick-witted, and that he has a strong interest in the double-bladed lightsaber. Beyond that, we know little, and while I'm not too worried about the character's past, I would like to know more about his present. Specifically, I'm interested in knowing what sort of subject Jodan might teach at the Academy. Or could he be something of a teacher-student, perhaps an assistant to Sylara? What sort of things has Jodan studied beyond combat? Perhaps Jodan has an unusual skill that one wouldn't necessacarily associate with a Jedi master--maybe he's got prodigal music talent, or he's a whiz with computers and droids? Alternately, maybe Jodan's missing past has made him a master of telepathy and empathy (his constant devling into his own mind has given him the ability to understand the minds of others even better).</p><p></p><p>I think that Jodan and Nor Darrak might get along well. They might share some similar interests.</p><p></p><p>I'm not quite sure just yet what I want to do with Jodan's special power. Maybe some sort of unique style focused on using the doublesaber? But should it be something offensive or defensive?</p><p></p><p>As for skills, I'm not quite sure what to suggest for Jodan. It might be helpful if he takes Computer Use and Repair, since I don't see any of the other characters taking much interest in those skills. But then again, I'm not sure if that really fits your concept. What do you think?[/SBLOCK]</p><p></p><p><strong>Drowned Hero</strong>:[SBLOCK]Xual is described as being the quiet type, but I don't want him to be <em>too</em> quiet. It seems that he values discipline and silence, because they help him keep his more destructive emotions in check. Maybe, then, he uses telepathy more often than speaking. Maybe he's even taken a vow of silence, and <em>only</em> uses telepathy to communicate. I can see Xual's focus on silence and discipline as being his job at the academy--he could be a teacher of meditation.</p><p></p><p>I think that Xual and Sylara might be fairly good friends. Sylara, bad at small talk, would appreciate a companion who doesn't care about conversation all that much. Xual might consider himself a Codist, in which case he may also get along with Tolark (the only other Codist in this group).</p><p></p><p>As for Xual's frenzy, there is a Force Rage feat that would work well for this. I think that to make it special, we'll say that Xual can use the feat without gaining a dark side point. In fact, just the opposite! Because Xual stores up his negative emotions and uses that power to fuel his frenzy, it makes sense that it would actually use up dark side points (so he must essentially 'spend' a dark side point to activate the frenzy). To make things more interesting, we might say that if Xual gets too many dark side points he loses control and <em>has</em> to fly into a frenzy. What do you think?</p><p></p><p>I'd suggest that Xual have a fairly high Wisdom and plenty of ranks in Wisdom based skills (such as Sense Motive, Listen & Spot, and Treat Injury). It might also make sense to give him some of the healing Force powers. Oh, and if you haven't picked a race yet, consider the Zabrak.[/SBLOCK]</p><p></p><p><strong>Master Tyren</strong>:[SBLOCK]I am starting to see Tyren as a stern teacher who is something of a perfectionist: he demands the best not only from his students but from himself as well. Do you think that's an accurate viewpoint? How much of Tyren's attitude comes from his own apprenticeship with Goshen Nii? You note that Tyren is quiet and easy to get along with, but that he places a high importance on respect. Which of the other professors does Tyren have any level of respect for? Jodan's master of his chosen weapon might come lose to Tyren's mastery of his--does this inspire rivalry or respect between the two of them?</p><p></p><p>What if Tyren's lightsaber teachings are actually something seperate from his main duties at the Academy (perhaps something that he does almost secretly, on the side). If that's the case, then what subject or course do you think that Tersh would have been chosen to teach? Where do his other strengths lie?</p><p></p><p>I don't know what sort of special power to develop for Tyren. Perhaps a special lightsaber form, a unique technique that only Tyren and Goshen every mastered? Do you have some ideas, perhaps?</p><p></p><p>For skills, I suggest Intimidate, Profession (Teacher), Slight of Hand (for weapon tricks), and Tumble.[/SBLOCK]</p><p></p><p><strong>Paper_Bard</strong>:[SBLOCK]Tersh is a neat character. His reliance on his own body as a weapon rather than the lightsaber other jedi prefer is both a strength and a weakness. I see him as being very stubborn once he's chosen a course of action, completely devoted to his beliefs and ideals. I really like the grudge you introduced between Tersh and Sylara. Are there any other professors Tersh has an issue with? Or are there any with whom he has managed to develop a sense of comradery?</p><p></p><p>I like your idea for the speed power that you suggest, although I think there should be a per round vitality cost (probably 4 per round). Such a technique, while powerful, is also quite draining. As for the benefits of the power, how about one extra attack when making a full attack, a +1 bonus to attacks and a +1 dodge bonus to defense and reflex saving throws (essentially the same as 'haste')?</p><p></p><p>Do you think that Hide and Move Silently would make sense for Tersh? And, of course, you'll want to have some ranks in Knowledge (History).[/SBLOCK]</p><p></p><p><strong>Fenris2</strong>:[SBLOCK]Nor Darrak is going to be a good character for this group to have. I can see him shaking things up, bringing a different perspective to this bunch of mostly straightlaced professors. If possible, I'd like him to be quick to challenge others, and especially to call out people who might otherwise be silent, to bring out ideas that might not otherwise be heard. As a teacher, Nor seems to be the sort of person who sees the value in what others overlook.</p><p></p><p>I also like that you made Nor a pilot (the group needed one). Feel free to come up with whatever sorts of details you might wish to include about Nor's ship--assume that the ship comes free and does not count against his starting credits.</p><p></p><p>What do you think Nor teaches at the academy? He might actually teach basic piloting, which would be neat. Alternately, perhaps he teaches some sort of "Remedial Force Use" class for students who are having a hard time with their Jedi studies.</p><p></p><p>As for the luck power that you suggest, how about this: Nor has exceptional timing, always able to find exactly the right moment to act. In game terms, this means that Nor's player can choose (rather than roll randomly) exactly which spot in the initiative order Nor will act in. I think that perhaps 8 vitality would be a reasonable cost for this. What do you think? Do you have any other ideas (I had a tough time coming up with a good 'luck' power)? </p><p></p><p>Nor should have both Pilot and Astrogate, but I also think that Gather Information and Bluff would both befit him. Gamble might make sense. And May I also suggest just a rank or two in Entertain (Comedy)? Human would be a fine race for this character, but don't feel limited--consider being a Rodian or a Bothan.[/SBLOCK]</p><p></p><p>I'm out of time, but I'll post again tomorrow with some guidelines for the way I'd like you to create the student NPCs. In brief, what Fenris2 did was just about perfect--there's only one or two more details I'd need. But now I need to try and get a little sleep! I look forward to reading more about your characters.</p><p></p><p>Oh, if you need help with character stats and such (perhaps because you do not have a copy of the rulebook handy) just send me an e-mail and I'll do my best to help.</p></blockquote><p></p>
[QUOTE="nonamazing, post: 3217218, member: 12118"] [b]Phase Two![/b] Okay, it looks like we're ready to get started! I had been looking for six players. I've ended up with seven people who are interested. On the one hand, I could reject one person, but that would be quite difficult--I do enjoy all of these concepts, and each of you seem articulate and well-written. On the other hand, I could simply expand the game a bit to allow for seven players, and this seems like the best possible choice to me. So assuming all of you are still interested, you're all in! Let's move on to phase two! (of course, if you're no longer interested, just let me know). Phase Two will be character creation. We'll take the concepts that you've posted her, give them a through fleshing out, and work up some stats. Any of the Star Wars d20 books are fair game for use (I particularly endorse the use of [I]Alien Anthology[/I] and the [I]Player's Guide[/I]). As mentioned before, you'll each have 30 points to spent on your attributes, and 10 levels with which to build your character. The normal rules restricting Jedi multi-classing are waived. And for starting credits, we'll use 4,000 (this is for your character's personal effects only--your lightsabers, of course, are free, as is any equipment you might reasonably be expected to have as part of your role at the Academy). If you have any further questions about character creation details, please let me know. I'd like for everyone to post their first draft characters here; once I've had a chance to nitpick each of them we'll create a Rogue's Gallery and move them there. A note, though: this game will be quite skill-based, so I suggest discussing amongst yourselves which skills each of you are planning to take, so that there will not be a great deal of overlap. I've made some suggestions below, but these are merely my initial thoughts--feel free to go you own direction. [INDENT][U][B]Characters:[/B][/U] [B]Sylara[/B], Jedi man-at-arms (Human?) [B]Tolark Baylinbari[/B], Researcher of the Force (Human?) [B]Jodan[/B], Quick-witted doublesaber master (Human) [B]Xual[/B], Disciplined Teacher prone to Frenzy (Human?) [B]Malon Tyren[/B], Graceful Weapon Master (Human; Jedi Guardian 5 / Jedi Weapon Master 5) [B]Tersh Nebuar[/B], Young Martial Artist (Echani; Jedi Guardian/Force Warrior) [B]Nor Darrak[/B], Lucky Jedi Scoundrel (Human?)[/INDENT] [U]My Suggestions, Ideas, and Comments[/U] (I've put each of these in SBlocks to save space, but there are no spoilers contained. Feel free to take a look at the information for each of the characters). [B]allpowerfulbob[/B]:[SBLOCK]I think I'm starting to get a good handle on Sylara. I'm particularly interested in the Tersh/Sylara conflict. I wonder if Sylara has even noticed that Tersh bears a grudge against him. Is Sylara just as bad at "reading" people as he is at working with them? Or is he in fact vry good at understanding other people's emotions, but just not any good at knowing how to deal with those feelings? I'm not sure what sort of special power to give to Sylara. Some sort of combat ability, perhaps? Some sort of force aura (perhaps not fully under his control) that confuses the people around him? Maybe something that alters their emotions? As for skills, I suggest that Sylara actually have three or four ranks in diplomacy, but that he have a fairly low Charisma (he's tried his best how to learn how to deal with people, but his natural disinclination in that area has always hindered him). Other Charisma-based skills are probably not so important to this concept. For other skills, I suggest Craft (weaponmaking), Demolitions, Knowledge (Tactics) and Profession (Teacher). And you didn't say if Sylara is going to be human or not. If not, may I suggest Kel Dor?[/SBLOCK] [B]pallandrome[/B]:[SBLOCK]Tolark is supposed to be a loner, but I don't want him to be too much of a loner. I'd like it if he has managed to develop some sort of friendship with one of the other teachers. I suspect that Tersh, who teaches Galactic History, might have at least a fair working relationship with Tolark, given the latter's remarkable spread of knowledge (as a side note, there's a feat in the [I]Player's Guide[/I] that gives an ability that's essentially just like bardic knowledge--I feel this might be an excellent feat for Tolark). You've suggested that Tolark have the special ability to sense unusually strong concentrations of the Force, possibly even from tremendous distances. While I think that this is an excellent power, I'm afraid it might not be too useful (and might be better represented through very high ranks in the "See Force" skill). Might I instead suggest a power related to Tolark's 'grey side' philosophy? I'm thinking of a power that allows him to 'null' the force temporarily, cancelling out an opponent's use of the Force or making a highly Force-concentrated area safe to traverse. It would be skill-based, and probably require a standard action to perform. Of course, if you have a different idea, please let me know. This is just a suggestion. As for skills, I think that Tolark would do well to take ranks in Appraise, Climb, Disable Device, Escape Artist and Survival. Also, I'm not sure if you wanted to be human or not, but if you're interested in being a non-human, I would suggest Cerean.[/SBLOCK] [B]Torillan[/B]:[SBLOCK]Jodan's mysterious past leaves him something of a blank slate. We know that he can be aggressive, that he is sill fairly young, that he is quick-witted, and that he has a strong interest in the double-bladed lightsaber. Beyond that, we know little, and while I'm not too worried about the character's past, I would like to know more about his present. Specifically, I'm interested in knowing what sort of subject Jodan might teach at the Academy. Or could he be something of a teacher-student, perhaps an assistant to Sylara? What sort of things has Jodan studied beyond combat? Perhaps Jodan has an unusual skill that one wouldn't necessacarily associate with a Jedi master--maybe he's got prodigal music talent, or he's a whiz with computers and droids? Alternately, maybe Jodan's missing past has made him a master of telepathy and empathy (his constant devling into his own mind has given him the ability to understand the minds of others even better). I think that Jodan and Nor Darrak might get along well. They might share some similar interests. I'm not quite sure just yet what I want to do with Jodan's special power. Maybe some sort of unique style focused on using the doublesaber? But should it be something offensive or defensive? As for skills, I'm not quite sure what to suggest for Jodan. It might be helpful if he takes Computer Use and Repair, since I don't see any of the other characters taking much interest in those skills. But then again, I'm not sure if that really fits your concept. What do you think?[/SBLOCK] [B]Drowned Hero[/B]:[SBLOCK]Xual is described as being the quiet type, but I don't want him to be [I]too[/I] quiet. It seems that he values discipline and silence, because they help him keep his more destructive emotions in check. Maybe, then, he uses telepathy more often than speaking. Maybe he's even taken a vow of silence, and [I]only[/I] uses telepathy to communicate. I can see Xual's focus on silence and discipline as being his job at the academy--he could be a teacher of meditation. I think that Xual and Sylara might be fairly good friends. Sylara, bad at small talk, would appreciate a companion who doesn't care about conversation all that much. Xual might consider himself a Codist, in which case he may also get along with Tolark (the only other Codist in this group). As for Xual's frenzy, there is a Force Rage feat that would work well for this. I think that to make it special, we'll say that Xual can use the feat without gaining a dark side point. In fact, just the opposite! Because Xual stores up his negative emotions and uses that power to fuel his frenzy, it makes sense that it would actually use up dark side points (so he must essentially 'spend' a dark side point to activate the frenzy). To make things more interesting, we might say that if Xual gets too many dark side points he loses control and [I]has[/I] to fly into a frenzy. What do you think? I'd suggest that Xual have a fairly high Wisdom and plenty of ranks in Wisdom based skills (such as Sense Motive, Listen & Spot, and Treat Injury). It might also make sense to give him some of the healing Force powers. Oh, and if you haven't picked a race yet, consider the Zabrak.[/SBLOCK] [B]Master Tyren[/B]:[SBLOCK]I am starting to see Tyren as a stern teacher who is something of a perfectionist: he demands the best not only from his students but from himself as well. Do you think that's an accurate viewpoint? How much of Tyren's attitude comes from his own apprenticeship with Goshen Nii? You note that Tyren is quiet and easy to get along with, but that he places a high importance on respect. Which of the other professors does Tyren have any level of respect for? Jodan's master of his chosen weapon might come lose to Tyren's mastery of his--does this inspire rivalry or respect between the two of them? What if Tyren's lightsaber teachings are actually something seperate from his main duties at the Academy (perhaps something that he does almost secretly, on the side). If that's the case, then what subject or course do you think that Tersh would have been chosen to teach? Where do his other strengths lie? I don't know what sort of special power to develop for Tyren. Perhaps a special lightsaber form, a unique technique that only Tyren and Goshen every mastered? Do you have some ideas, perhaps? For skills, I suggest Intimidate, Profession (Teacher), Slight of Hand (for weapon tricks), and Tumble.[/SBLOCK] [B]Paper_Bard[/B]:[SBLOCK]Tersh is a neat character. His reliance on his own body as a weapon rather than the lightsaber other jedi prefer is both a strength and a weakness. I see him as being very stubborn once he's chosen a course of action, completely devoted to his beliefs and ideals. I really like the grudge you introduced between Tersh and Sylara. Are there any other professors Tersh has an issue with? Or are there any with whom he has managed to develop a sense of comradery? I like your idea for the speed power that you suggest, although I think there should be a per round vitality cost (probably 4 per round). Such a technique, while powerful, is also quite draining. As for the benefits of the power, how about one extra attack when making a full attack, a +1 bonus to attacks and a +1 dodge bonus to defense and reflex saving throws (essentially the same as 'haste')? Do you think that Hide and Move Silently would make sense for Tersh? And, of course, you'll want to have some ranks in Knowledge (History).[/SBLOCK] [B]Fenris2[/B]:[SBLOCK]Nor Darrak is going to be a good character for this group to have. I can see him shaking things up, bringing a different perspective to this bunch of mostly straightlaced professors. If possible, I'd like him to be quick to challenge others, and especially to call out people who might otherwise be silent, to bring out ideas that might not otherwise be heard. As a teacher, Nor seems to be the sort of person who sees the value in what others overlook. I also like that you made Nor a pilot (the group needed one). Feel free to come up with whatever sorts of details you might wish to include about Nor's ship--assume that the ship comes free and does not count against his starting credits. What do you think Nor teaches at the academy? He might actually teach basic piloting, which would be neat. Alternately, perhaps he teaches some sort of "Remedial Force Use" class for students who are having a hard time with their Jedi studies. As for the luck power that you suggest, how about this: Nor has exceptional timing, always able to find exactly the right moment to act. In game terms, this means that Nor's player can choose (rather than roll randomly) exactly which spot in the initiative order Nor will act in. I think that perhaps 8 vitality would be a reasonable cost for this. What do you think? Do you have any other ideas (I had a tough time coming up with a good 'luck' power)? Nor should have both Pilot and Astrogate, but I also think that Gather Information and Bluff would both befit him. Gamble might make sense. And May I also suggest just a rank or two in Entertain (Comedy)? Human would be a fine race for this character, but don't feel limited--consider being a Rodian or a Bothan.[/SBLOCK] I'm out of time, but I'll post again tomorrow with some guidelines for the way I'd like you to create the student NPCs. In brief, what Fenris2 did was just about perfect--there's only one or two more details I'd need. But now I need to try and get a little sleep! I look forward to reading more about your characters. Oh, if you need help with character stats and such (perhaps because you do not have a copy of the rulebook handy) just send me an e-mail and I'll do my best to help. [/QUOTE]
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