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<blockquote data-quote="Fenris2" data-source="post: 3224477" data-attributes="member: 7318"><p>No, not really, at least based on my understadning of starwars space combat which could be flawed. Here are some numbers...</p><p></p><p>Imperial II star destroyer 145,000,000 credits</p><p>Defense: a mighty 12</p><p></p><p>250 shields</p><p>730 hull</p><p>30 DR</p><p></p><p>X-Wing T65XC4 200,000 credits</p><p>Defense: 22 </p><p></p><p>50 shields</p><p>150 hull</p><p>5 DR</p><p></p><p></p><p>X-wing vs Destroyer: DR afterward</p><p>AB +14 10d10x2 (55-0) *2 = 110 - 30 = 80 dmg so 13 hits = buh bye star destroyer</p><p>AB +16 7d10x2 (38.5-0)*2 = 77 - 30 = 47 dmg so 21 hits = buh-bye star destroyer</p><p></p><p>X-Wing vs Destroyer: DR before multiplier</p><p>AB +14 10d10x2 (55-30) *2 = 50 - 0 = 50 dmg so 20 hits = buh-bye star destroyer</p><p>AB +16 7d10x2 (38.5-30)*2 = 17 - 0 = 17 dmg so 59 hits = buh-bye star destroyer</p><p></p><p></p><p>What do we see in the revison? What we should IMO. </p><p></p><p>Even the best shipboard starfighter lasers are not a good choice vs a goliath like the star destroyer. But missiles and torpedos continue to do well which they should, since that is their role.</p><p></p><p>This works because of the play the dice versus multipler gives us with the current weapon damage ratings...</p><p></p><p></p><p>That said the star destroyer is still a rotten choice by credits, manpower or any measure you care to name</p><p>other than damage dealt. Essentially capital ships appear to be giant eggshells covered in weapons. A hack fix would be say to give capital ships get 2x listed shield and hull, not perfect but should end up with battles a bit more balanced and restore the fear that the mention capital ship should bring... </p><p></p><p></p><p>Well besides that, and a few other fairly minor anti-abuse changes I can think of, it looks like a really good system that was just not playtested throughly for balance, at least to me.</p></blockquote><p></p>
[QUOTE="Fenris2, post: 3224477, member: 7318"] No, not really, at least based on my understadning of starwars space combat which could be flawed. Here are some numbers... Imperial II star destroyer 145,000,000 credits Defense: a mighty 12 250 shields 730 hull 30 DR X-Wing T65XC4 200,000 credits Defense: 22 50 shields 150 hull 5 DR X-wing vs Destroyer: DR afterward AB +14 10d10x2 (55-0) *2 = 110 - 30 = 80 dmg so 13 hits = buh bye star destroyer AB +16 7d10x2 (38.5-0)*2 = 77 - 30 = 47 dmg so 21 hits = buh-bye star destroyer X-Wing vs Destroyer: DR before multiplier AB +14 10d10x2 (55-30) *2 = 50 - 0 = 50 dmg so 20 hits = buh-bye star destroyer AB +16 7d10x2 (38.5-30)*2 = 17 - 0 = 17 dmg so 59 hits = buh-bye star destroyer What do we see in the revison? What we should IMO. Even the best shipboard starfighter lasers are not a good choice vs a goliath like the star destroyer. But missiles and torpedos continue to do well which they should, since that is their role. This works because of the play the dice versus multipler gives us with the current weapon damage ratings... That said the star destroyer is still a rotten choice by credits, manpower or any measure you care to name other than damage dealt. Essentially capital ships appear to be giant eggshells covered in weapons. A hack fix would be say to give capital ships get 2x listed shield and hull, not perfect but should end up with battles a bit more balanced and restore the fear that the mention capital ship should bring... Well besides that, and a few other fairly minor anti-abuse changes I can think of, it looks like a really good system that was just not playtested throughly for balance, at least to me. [/QUOTE]
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