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<blockquote data-quote="Mordane76" data-source="post: 1924221" data-attributes="member: 7172"><p><strong>Prendalin of Crosston</strong></p><p><strong>Male Human Necromancer 1</strong></p><p><strong>Alignment:</strong> Lawful Neutral</p><p><strong>Patron Deity:</strong> Kelemvor</p><p><strong>Height:</strong> 5' 7''</p><p><strong>Weight:</strong> 165</p><p><strong>Hair:</strong> Black</p><p><strong>Eyes:</strong> Ice Blue</p><p><strong>Age:</strong> 24</p><p></p><ul> <li data-xf-list-type="ul"><strong>Str:</strong> 9 (-1) </li> <li data-xf-list-type="ul"><strong>Dex:</strong> 10 (+0)</li> <li data-xf-list-type="ul"><strong>Con:</strong> 15 (+2) </li> <li data-xf-list-type="ul"><strong>Int:</strong> 14 (+2) </li> <li data-xf-list-type="ul"><strong>Wis:</strong> 16 (+3) </li> <li data-xf-list-type="ul"><strong>Cha:</strong> 12 (+2)</li> </ul><p></p><p><strong>Class and Racial Abilities:</strong></p><p>Bonus 1st Level Feat, +4 skill points at first level, +1 skill point per level, Summon Familiar, +2 Spellcraft Checks on Necromancy, +1 prepared Necromancy spell per spell level per day, Prohibited Schools: Enchantment, Conjuration, spells (3,2)</p><p></p><p><strong>Hit Dice:</strong> 1d4 + 6</p><p><strong>HP:</strong> 9</p><p><strong>AC:</strong> 10</p><p><strong>ACP:</strong> 0</p><p><strong>Init:</strong> +0</p><p><strong>Speed:</strong> 30ft</p><p></p><p><strong>Saves:</strong></p><p>Fortitude +2 [+0 base, +2 Con]</p><p>Reflex +0 [+0 base, +0 Dex]</p><p>Will +5 [+2 base, +3 Wis]</p><p></p><p><strong>BAB:</strong> +0</p><p><strong>Melee Atk:</strong> -1 (1d4/19-20x2, dagger), or -1 (1d6/x2, quarterstaff), or -1 (touch, per spell)</p><p><strong>Ranged Atk:</strong> +0 (as per spell)</p><p></p><p><strong>Skills</strong></p><p>Appraise +5 [0 Ranks, +2 Int, +3 Familiar]</p><p>Concentration +6 [4 ranks, +2 Int]</p><p>Decipher Script +6 [4 ranks, +2 Int]</p><p>Knowledge (Arcana) +6 [4 ranks, +2 Int]</p><p>Knowledge (Religion) +6 [4 ranks +2 Int]</p><p>Spellcraft +6 [4 ranks, +2 Int]</p><p></p><p><strong>Feats:</strong></p><p>Scribe Scroll (Virtual - Wiz1)</p><p>Spell Focus (Nec) (LV1)</p><p>Toughness (Bonus: Human)</p><p></p><p><strong>Languages:</strong> Common, Draconic, Elven</p><p></p><p><strong>Spells Prepared</strong></p><p>Spell DC: +2</p><p>0-<em>Detect Magic, Read Magic, Touch of Fatigue.</em> N-<em>Disrupt Undead</em></p><p>1-<em>Shield, Chill Touch.</em> N-<em>Ray of Enfeeblement</em></p><p></p><p><strong>Spells Known:</strong></p><p>0-<em>Resistence, Detect Poison, Detect Magic, Read Magic, Dancing Lights, Flare, Light, Ray of Frost, Ghost Sound, Disrupt Undead, Touch of Fatigue, Mage Hand, Mending, Message, Open/Close, Arcane Mark, Prestidigitation</em></p><p>1-<em>Cause Fear, Chill Touch, Ray of Enfeeblement, Detect Undead, Shield</em></p><p></p><p><strong>Equipment:</strong></p><p></p><p><em>Wearing or carrying</em></p><p>Scholars Outfit (free)</p><p>Spell Component pouch (5g)</p><p>Dagger (2g)</p><p>Quarterstaff (free)</p><p>Thok (familiar - free)</p><p></p><p><em>In the chest</em></p><p>Vial of ink (8g)</p><p>Inkpen (1s)</p><p>Spellbook (free)</p><p></p><p><em>In/At the cart</em></p><p>Mule (bit and bridle) (10g)</p><p>Chest (25g)</p><p>Bedroll (5s)</p><p>Backpack (2g)</p><p>Waterskin (1g)</p><p>Tent (10g)</p><p>20 days rations (10g)</p><p></p><p><strong>Money</strong></p><p>39g, 8s</p><p></p><p></p><p>Possessions: (total weight: 71 lb)</p><p>Mule is towing 436 lb (medium load)</p><p></p><p><strong>Appearance:</strong> Prendalin is a dour young man. His creamy skin contrasts starkly with his piercing blue eyes and dark hair. His former master left an impression on young Prenadlin - a long scar along his cheek under his right eye, as well as ritual scars along his arms and on his hands. He maintains his robes about him at all times, with pouch and dagger at his side, leaning heavily on his staff. Thok is often perched either on Prendalin's shoulder or the top gnarl of his staff.</p><p></p><p><strong>Personality:</strong> Prendalin is a troubled young man, unhappy with his path in life. Forced into necromancy by his master Thekalith, and witness to many ungodly things in his short years thus far, Prendalin has learned it better to keep his mouth shut and his mind open. Following the fall of Thekalith at the hands of the Church of Kelemvor, Prendalin has taken to the faith as a beacon - a way to use the darker talents taught to him by Thekalith to manage some redemption.</p><p></p><p><strong>Background:</strong> Born the son of a tenant farmer in Crosston, Prendalin was always a clever youth, and his parents invested all they could to see their son become more than they were. Their blessing, and curse, came in the form of the Magus Thekalith of Willow Grove, who agreed to take the boy on as an apprentice at the tender age of 7. Thus began the horror that would hold fast to Prendalin for 15 years.</p><p></p><p>Thekalith proved a harsh master, regularly beating Prendalin mercilessly for the slightest falter in the boy's studies or labors. Prendalin studied for long hours everyday, labored into the night with chores, and assisted the master in preparing rituals, gathering components, and carrying for 'subjects.' Thekalith's research and speciality involved the dark arts - traffic with demons and the undead, horrible curses that could steal a man's soul, and all other manners of evil. He expected Prendalin to learn these dark magicks as well, drilling his young pupil day and night.</p><p></p><p>This continued for years - Prendalin growing stronger and wiser, Thekalith growing older. Finally, Thekalith sought a means to continue his research and stave off the ravages of time. Turning to the Church of Nerull, Thekalith began negotiations for knowledge that would grant him renewed youth; these dealings caught the attention of the Church of Kelemvor. They raided the tower before Thekalith could complete his rituals, forcing the necromancer to submit to the will of the Lord of Death.</p><p></p><p>Prendalin sought sanctuary from those that Thekalith had dealt with, and went with the clerics of Kelemvor. Staying among them for several years, Prendalin finally decided to leave the church in Willow Grove and travel to other temples of Kelemvor, as well as other places where the dead rest fitfully. An acolyte in the faith, Prendalin hopes to soon dedicate his life and talents to Kelemvor and the work of bring those low that seek to cheat the Lord of Death.</p><p></p><p></p><p><strong>Thok (Raven)</strong></p><p>Tiny Animal, HD 1d4, HP 4, Init +2, Spd: 10 ft, fly 40 ft (average), AC 15 (+2 size +2 Dex, +1 Natural Armor), touch 14, flat-footed 12, Base Attack/Grapple +0/-13, Atk Claws +4 Melee (1d2-5), Space/Reach 2.5 ft/0 ft, Special: Alterness, improved evasion, share spells, empathic link, low light vision, Fort +2, Ref +4, Will +2, Str 1, Dex 15, Con 10, Int 6, Wis 14, Cha 6. Skills/Feats: Listen +3, Spot +5; Weapon Finesse.</p></blockquote><p></p>
[QUOTE="Mordane76, post: 1924221, member: 7172"] [b]Prendalin of Crosston Male Human Necromancer 1 Alignment:[/b] Lawful Neutral [b]Patron Deity:[/b] Kelemvor [b]Height:[/b] 5' 7'' [b]Weight:[/b] 165 [b]Hair:[/b] Black [b]Eyes:[/b] Ice Blue [b]Age:[/b] 24 [list] [*][b]Str:[/b] 9 (-1) [*][b]Dex:[/b] 10 (+0) [*][b]Con:[/b] 15 (+2) [*][b]Int:[/b] 14 (+2) [*][b]Wis:[/b] 16 (+3) [*][b]Cha:[/b] 12 (+2)[/list] [b]Class and Racial Abilities:[/b] Bonus 1st Level Feat, +4 skill points at first level, +1 skill point per level, Summon Familiar, +2 Spellcraft Checks on Necromancy, +1 prepared Necromancy spell per spell level per day, Prohibited Schools: Enchantment, Conjuration, spells (3,2) [b]Hit Dice:[/b] 1d4 + 6 [b]HP:[/b] 9 [b]AC:[/b] 10 [b]ACP:[/b] 0 [b]Init:[/b] +0 [b]Speed:[/b] 30ft [b]Saves:[/b] Fortitude +2 [+0 base, +2 Con] Reflex +0 [+0 base, +0 Dex] Will +5 [+2 base, +3 Wis] [b]BAB:[/b] +0 [b]Melee Atk:[/b] -1 (1d4/19-20x2, dagger), or -1 (1d6/x2, quarterstaff), or -1 (touch, per spell) [b]Ranged Atk:[/b] +0 (as per spell) [b]Skills[/b] Appraise +5 [0 Ranks, +2 Int, +3 Familiar] Concentration +6 [4 ranks, +2 Int] Decipher Script +6 [4 ranks, +2 Int] Knowledge (Arcana) +6 [4 ranks, +2 Int] Knowledge (Religion) +6 [4 ranks +2 Int] Spellcraft +6 [4 ranks, +2 Int] [b]Feats:[/b] Scribe Scroll (Virtual - Wiz1) Spell Focus (Nec) (LV1) Toughness (Bonus: Human) [b]Languages:[/b] Common, Draconic, Elven [b]Spells Prepared[/b] Spell DC: +2 0-[i]Detect Magic, Read Magic, Touch of Fatigue.[/i] N-[i]Disrupt Undead[/i] 1-[i]Shield, Chill Touch.[/i] N-[i]Ray of Enfeeblement[/i] [b]Spells Known:[/b] 0-[i]Resistence, Detect Poison, Detect Magic, Read Magic, Dancing Lights, Flare, Light, Ray of Frost, Ghost Sound, Disrupt Undead, Touch of Fatigue, Mage Hand, Mending, Message, Open/Close, Arcane Mark, Prestidigitation[/i] 1-[i]Cause Fear, Chill Touch, Ray of Enfeeblement, Detect Undead, Shield[/i] [b]Equipment:[/b] [i]Wearing or carrying[/i] Scholars Outfit (free) Spell Component pouch (5g) Dagger (2g) Quarterstaff (free) Thok (familiar - free) [i]In the chest[/i] Vial of ink (8g) Inkpen (1s) Spellbook (free) [i]In/At the cart[/i] Mule (bit and bridle) (10g) Chest (25g) Bedroll (5s) Backpack (2g) Waterskin (1g) Tent (10g) 20 days rations (10g) [b]Money[/b] 39g, 8s Possessions: (total weight: 71 lb) Mule is towing 436 lb (medium load) [b]Appearance:[/b] Prendalin is a dour young man. His creamy skin contrasts starkly with his piercing blue eyes and dark hair. His former master left an impression on young Prenadlin - a long scar along his cheek under his right eye, as well as ritual scars along his arms and on his hands. He maintains his robes about him at all times, with pouch and dagger at his side, leaning heavily on his staff. Thok is often perched either on Prendalin's shoulder or the top gnarl of his staff. [b]Personality:[/b] Prendalin is a troubled young man, unhappy with his path in life. Forced into necromancy by his master Thekalith, and witness to many ungodly things in his short years thus far, Prendalin has learned it better to keep his mouth shut and his mind open. Following the fall of Thekalith at the hands of the Church of Kelemvor, Prendalin has taken to the faith as a beacon - a way to use the darker talents taught to him by Thekalith to manage some redemption. [b]Background:[/b] Born the son of a tenant farmer in Crosston, Prendalin was always a clever youth, and his parents invested all they could to see their son become more than they were. Their blessing, and curse, came in the form of the Magus Thekalith of Willow Grove, who agreed to take the boy on as an apprentice at the tender age of 7. Thus began the horror that would hold fast to Prendalin for 15 years. Thekalith proved a harsh master, regularly beating Prendalin mercilessly for the slightest falter in the boy's studies or labors. Prendalin studied for long hours everyday, labored into the night with chores, and assisted the master in preparing rituals, gathering components, and carrying for 'subjects.' Thekalith's research and speciality involved the dark arts - traffic with demons and the undead, horrible curses that could steal a man's soul, and all other manners of evil. He expected Prendalin to learn these dark magicks as well, drilling his young pupil day and night. This continued for years - Prendalin growing stronger and wiser, Thekalith growing older. Finally, Thekalith sought a means to continue his research and stave off the ravages of time. Turning to the Church of Nerull, Thekalith began negotiations for knowledge that would grant him renewed youth; these dealings caught the attention of the Church of Kelemvor. They raided the tower before Thekalith could complete his rituals, forcing the necromancer to submit to the will of the Lord of Death. Prendalin sought sanctuary from those that Thekalith had dealt with, and went with the clerics of Kelemvor. Staying among them for several years, Prendalin finally decided to leave the church in Willow Grove and travel to other temples of Kelemvor, as well as other places where the dead rest fitfully. An acolyte in the faith, Prendalin hopes to soon dedicate his life and talents to Kelemvor and the work of bring those low that seek to cheat the Lord of Death. [b]Thok (Raven)[/b] Tiny Animal, HD 1d4, HP 4, Init +2, Spd: 10 ft, fly 40 ft (average), AC 15 (+2 size +2 Dex, +1 Natural Armor), touch 14, flat-footed 12, Base Attack/Grapple +0/-13, Atk Claws +4 Melee (1d2-5), Space/Reach 2.5 ft/0 ft, Special: Alterness, improved evasion, share spells, empathic link, low light vision, Fort +2, Ref +4, Will +2, Str 1, Dex 15, Con 10, Int 6, Wis 14, Cha 6. Skills/Feats: Listen +3, Spot +5; Weapon Finesse. [/QUOTE]
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