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Deepwood Sniper (Archetype)
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<blockquote data-quote="Buddha the DM" data-source="post: 5901423" data-attributes="member: 161"><p>Here's the latest set of changes & revisions to the archetype. It includes a stealth related feature <strong>Sniper's Perch</strong>.</p><p></p><p><strong>Deepwood Sniper (Ranger Archetype) - Version 4</strong></p><p><strong>Original Appearance:</strong> Prestige Class in Masters of the Wild (WotC #88164)</p><p><strong>Conversion by:</strong> Valkyn Highwind</p><p></p><p><strong><em>Magic Weapon</em> (Sp):</strong> At 1st level, the character can produce an effect identical to that of a <em>magic weapon</em> spell cast by a cleric of her deepwood sniper level. At 8th level, this effect becomes <em>greater magic weapon</em>. This ability is usable once per day on projectile weapons only. This feature replaces Track and Swift Tracker.</p><p></p><p><strong>Hawkeye (Ex):</strong> A deepwood sniper, starting at 1st level, gains a +1 bonus on Perception checks, and the range increment for any ranged projectile weapon she uses increases by 5 feet. These bonuses increase by +1 and 5 additional feet for every 4 levels beyond 1st. This ability replaces Wild Empathy.</p><p></p><p><strong>Accuracy:</strong> At 3rd level, the deepwood sniper gains Weapon Focus with a ranged projectile weapon of their choice as a bonus feat. This feature replaces Endurance.</p><p></p><p><strong>Sniper’s Perch (Ex):</strong> Starting at 3rd level, and every five levels thereafter, the deepwood sniper can reduce the penalty for maintaining their hidden location by -4 (ie. 3rd is -16, 8th is -12, etc.). This feature replaces 1st Favored Terrain.</p><p></p><p><strong>Take Aim (Ex):</strong> A 7th-level deepwood sniper can gain a +2 bonus on her attack and damage rolls against a stationary target by aiming carefully. Taking aim is a full round action, and if the target moves more than 5 feet during that period, the bonus is lost. No additional benefit exists for spending more than 1 round aiming. This bonus increases to +4 at 11th level. This bonus applies only to the first shot made or until the end of her next turn. This feature replaces Woodland Stride.</p><p></p><p><strong>Keen Arrows (Ex):</strong> At 9th level, all projectiles the deepwood sniper fires behave as if they were keen weapons in addition to any other properties they might possess. Thus, a normal arrow fired by a deepwood sniper has a threat range of 19 - 20 instead of 20, and the critical multiplier increase by +1. At 16th level, the critical threat range increases to 17 - 20. This effect does not stack with any other keen effect. This feature replaces Evasion and Improved Evasion.</p></blockquote><p></p>
[QUOTE="Buddha the DM, post: 5901423, member: 161"] Here's the latest set of changes & revisions to the archetype. It includes a stealth related feature [b]Sniper's Perch[/b]. [B]Deepwood Sniper (Ranger Archetype) - Version 4 Original Appearance:[/B] Prestige Class in Masters of the Wild (WotC #88164) [B]Conversion by:[/B] Valkyn Highwind [B][I]Magic Weapon[/I] (Sp):[/B] At 1st level, the character can produce an effect identical to that of a [I]magic weapon[/I] spell cast by a cleric of her deepwood sniper level. At 8th level, this effect becomes [I]greater magic weapon[/I]. This ability is usable once per day on projectile weapons only. This feature replaces Track and Swift Tracker. [B]Hawkeye (Ex):[/B] A deepwood sniper, starting at 1st level, gains a +1 bonus on Perception checks, and the range increment for any ranged projectile weapon she uses increases by 5 feet. These bonuses increase by +1 and 5 additional feet for every 4 levels beyond 1st. This ability replaces Wild Empathy. [B]Accuracy:[/B] At 3rd level, the deepwood sniper gains Weapon Focus with a ranged projectile weapon of their choice as a bonus feat. This feature replaces Endurance. [B]Sniper’s Perch (Ex):[/B] Starting at 3rd level, and every five levels thereafter, the deepwood sniper can reduce the penalty for maintaining their hidden location by -4 (ie. 3rd is -16, 8th is -12, etc.). This feature replaces 1st Favored Terrain. [B]Take Aim (Ex):[/B] A 7th-level deepwood sniper can gain a +2 bonus on her attack and damage rolls against a stationary target by aiming carefully. Taking aim is a full round action, and if the target moves more than 5 feet during that period, the bonus is lost. No additional benefit exists for spending more than 1 round aiming. This bonus increases to +4 at 11th level. This bonus applies only to the first shot made or until the end of her next turn. This feature replaces Woodland Stride. [B]Keen Arrows (Ex):[/B] At 9th level, all projectiles the deepwood sniper fires behave as if they were keen weapons in addition to any other properties they might possess. Thus, a normal arrow fired by a deepwood sniper has a threat range of 19 - 20 instead of 20, and the critical multiplier increase by +1. At 16th level, the critical threat range increases to 17 - 20. This effect does not stack with any other keen effect. This feature replaces Evasion and Improved Evasion. [/QUOTE]
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