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<blockquote data-quote="Mathew_Freeman" data-source="post: 4268740" data-attributes="member: 1846"><p>I've taken your idea and run with a little bit, reorganising it so that some facts are only known by characters with suitable skills. I'm going to trust my players not to abuse this (given that all this info is freely available anyway, it shouldn't be a problem. I've put it under an "sblock" so that it doesn't take up too much room on the page. Let me know what you think:</p><p></p><p>[sblock]• Deities. The PHB (pg.20) lists the commonly worshipped gods.</p><p>• Languages. The PHB (pg.25) lists the commonly spoken languages.</p><p>• Eladrin come from the Feywild, and their settlements can be found both here and there.</p><p>• Halflings favor river travel.</p><p>• Humans were created by an unknown god. Humans are the most common race. Humans were the dominant force in the Empire of Nerath. Nerath has since shattered into dozens of smaller territories and humans are no longer unified.</p><p>• Tieflings descended from human nobles who had made deals with devils. Their empire (Bael Turath) subjugated half the world. War with the dragonborn empire of Arkhosia destroyed both empires. (Nerath rose from the ashes?)</p><p>• Wayside shrines built on trade rodes are dedicated to the worship of Avandra, Melora and Sehanine</p><p>• A temple in the D&D world doesn’t hold scheduled worship services. Rather, the temple is always open and constantly busy. Priests perform the daily rites the gods require, each at a separate altar. Worshipers bring children, ailing family members, and livestock in for the priests’ blessings, and they bring their own prayers and sacrifices to ask the gods’ favor. Worshipers and petitioners stand or kneel in large open spaces. On holy days, crowds press in to fill every available space, sometimes for the entire length of the day. These are as much social events as religious ones, and the words of the rites can be drowned out in the hubbub of conversation.</p><p>• Other organizations have a religious foundation, too. Knightly orders dedicated to Bahamut or Bane, colleges devoted to Ioun, civic organizations that honor Erathis, travelers’ aid societies dedicated to Avandra, and craft guilds that invoke Moradin’s name all wield influence in the cities and larger towns of the world.</p><p>• Every large city has some sort of “mages guild”.</p><p>• Knightly orders are formed with noble patronage and are often charged to travel the land.</p><p>• The world is sometimes called “The First Work”.</p><p>• The Feywild is a wild, untamed, reflection of “the world”.</p><p>• The Shadowfell is a dark, sinister, reflection of “the world”.</p><p>• Asmodeus killed another god.</p><p>• Corellon blinded on of Gruumsh’s eyes.</p><p>• The Nentir Vale is a northern region. It exists on the remains of the empire of Nerath. Fallcrest and Winterhaven both reside within the Vale.</p><p></p><p>Known to characters trained in the Religion skill only:</p><p></p><p>• Primordials were the god-like masters of the chaotic elements that existed at the dawn of time. They forged the world from “Elemental Chaos”</p><p>• The gods sought to control the primordial’s creation, and there was a war. The gods won and the primordials were killed or banished to the Astral Sea.</p><p>• Exarchs are the messengers of the gods.</p><p>• The Temple of the Celestial Mountain is dedicated to the worship of Bahamut, Moridan, and Kord.</p><p>• The Temple of the Bright City is dedicated to the worship of Pelor, Erathis and Ioun.</p><p>• The Temple of the Fates is dedicated to the worship of Avandra, Ioun, and the Raven Queen.</p><p>• Eladrin temples (and some elven ones) feature altars to Corellon and Sehanine—and a few have bare altars where no sacrifice is offered, saving a place for Lolth when she is ultimately reconciled to the other gods of her family.</p><p>• Elves and eladrin were the same race until Llolth and the drow split them apart and somehow made the Feywild harder to access.</p><p></p><p>Known to characters trained in History only:</p><p></p><p>• Dragonborn are the descendants of an ancient empire called Arkhosia.</p><p>• Razortear: one of the last stands of the dragonborn, with more than ½ million tieflings laying siege to the dragonborn for more than 10 years. The tieflings dug a huge tunnel to win the battle.</p><p>• Elves and eladrin were the same race until Llolth and the drow split them apart and somehow made the Feywild harder to access.</p><p></p><p>Known to characters trained in Arcana only:</p><p></p><p>• The Spiral Tower is a wizard order devoted to Corellon.</p><p>• Major cities are sometimes linked with Teleportation circles.</p><p>• The Order of the Golden Wyvern is a loose association of spellcasters who use their talents in military pursuits.</p><p>• Teleportation Circles link major cities and are set up in libraries, mage guilds, temples and the like.</p><p>• The existence of the Far Realm is speculated at, but not proven. </p><p></p><p>Eladrin only:</p><p></p><p>• Eladrin cities include: Shinaelestra (shifts into the world at midnight, until dawn, in a glade in the howling forest), Jenn-Tourach (on a mountain-top, one day a year), the Towers of Avaellor (on isle, stays there all summer long)</p><p>• Eladrin empires include The Anauli Empire, the Realm of the Twin Queens & the Cendriane </p><p></p><p>Halflings only:</p><p></p><p>• Misty Isle (isle for halfling pirates always shrouded in mist)</p><p></p><p>Dragonborn only:</p><p></p><p>• Serpentus Rift: dragonborn city built in a rift, and on the sides, destroyed during the war against bael turath by a earthquake dragon [/sblock]</p><p></p><p>I should also point out that I've kept a few facts back as "DM only".</p></blockquote><p></p>
[QUOTE="Mathew_Freeman, post: 4268740, member: 1846"] I've taken your idea and run with a little bit, reorganising it so that some facts are only known by characters with suitable skills. I'm going to trust my players not to abuse this (given that all this info is freely available anyway, it shouldn't be a problem. I've put it under an "sblock" so that it doesn't take up too much room on the page. Let me know what you think: [sblock]• Deities. The PHB (pg.20) lists the commonly worshipped gods. • Languages. The PHB (pg.25) lists the commonly spoken languages. • Eladrin come from the Feywild, and their settlements can be found both here and there. • Halflings favor river travel. • Humans were created by an unknown god. Humans are the most common race. Humans were the dominant force in the Empire of Nerath. Nerath has since shattered into dozens of smaller territories and humans are no longer unified. • Tieflings descended from human nobles who had made deals with devils. Their empire (Bael Turath) subjugated half the world. War with the dragonborn empire of Arkhosia destroyed both empires. (Nerath rose from the ashes?) • Wayside shrines built on trade rodes are dedicated to the worship of Avandra, Melora and Sehanine • A temple in the D&D world doesn’t hold scheduled worship services. Rather, the temple is always open and constantly busy. Priests perform the daily rites the gods require, each at a separate altar. Worshipers bring children, ailing family members, and livestock in for the priests’ blessings, and they bring their own prayers and sacrifices to ask the gods’ favor. Worshipers and petitioners stand or kneel in large open spaces. On holy days, crowds press in to fill every available space, sometimes for the entire length of the day. These are as much social events as religious ones, and the words of the rites can be drowned out in the hubbub of conversation. • Other organizations have a religious foundation, too. Knightly orders dedicated to Bahamut or Bane, colleges devoted to Ioun, civic organizations that honor Erathis, travelers’ aid societies dedicated to Avandra, and craft guilds that invoke Moradin’s name all wield influence in the cities and larger towns of the world. • Every large city has some sort of “mages guild”. • Knightly orders are formed with noble patronage and are often charged to travel the land. • The world is sometimes called “The First Work”. • The Feywild is a wild, untamed, reflection of “the world”. • The Shadowfell is a dark, sinister, reflection of “the world”. • Asmodeus killed another god. • Corellon blinded on of Gruumsh’s eyes. • The Nentir Vale is a northern region. It exists on the remains of the empire of Nerath. Fallcrest and Winterhaven both reside within the Vale. Known to characters trained in the Religion skill only: • Primordials were the god-like masters of the chaotic elements that existed at the dawn of time. They forged the world from “Elemental Chaos” • The gods sought to control the primordial’s creation, and there was a war. The gods won and the primordials were killed or banished to the Astral Sea. • Exarchs are the messengers of the gods. • The Temple of the Celestial Mountain is dedicated to the worship of Bahamut, Moridan, and Kord. • The Temple of the Bright City is dedicated to the worship of Pelor, Erathis and Ioun. • The Temple of the Fates is dedicated to the worship of Avandra, Ioun, and the Raven Queen. • Eladrin temples (and some elven ones) feature altars to Corellon and Sehanine—and a few have bare altars where no sacrifice is offered, saving a place for Lolth when she is ultimately reconciled to the other gods of her family. • Elves and eladrin were the same race until Llolth and the drow split them apart and somehow made the Feywild harder to access. Known to characters trained in History only: • Dragonborn are the descendants of an ancient empire called Arkhosia. • Razortear: one of the last stands of the dragonborn, with more than ½ million tieflings laying siege to the dragonborn for more than 10 years. The tieflings dug a huge tunnel to win the battle. • Elves and eladrin were the same race until Llolth and the drow split them apart and somehow made the Feywild harder to access. Known to characters trained in Arcana only: • The Spiral Tower is a wizard order devoted to Corellon. • Major cities are sometimes linked with Teleportation circles. • The Order of the Golden Wyvern is a loose association of spellcasters who use their talents in military pursuits. • Teleportation Circles link major cities and are set up in libraries, mage guilds, temples and the like. • The existence of the Far Realm is speculated at, but not proven. Eladrin only: • Eladrin cities include: Shinaelestra (shifts into the world at midnight, until dawn, in a glade in the howling forest), Jenn-Tourach (on a mountain-top, one day a year), the Towers of Avaellor (on isle, stays there all summer long) • Eladrin empires include The Anauli Empire, the Realm of the Twin Queens & the Cendriane Halflings only: • Misty Isle (isle for halfling pirates always shrouded in mist) Dragonborn only: • Serpentus Rift: dragonborn city built in a rift, and on the sides, destroyed during the war against bael turath by a earthquake dragon [/sblock] I should also point out that I've kept a few facts back as "DM only". [/QUOTE]
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