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<blockquote data-quote="Kae'Yoss" data-source="post: 3181090" data-attributes="member: 4134"><p>As the default setting, it has to be. GH has always been the default setting (or almost always).</p><p></p><p>If the default setting isn't vanilla, it will colour the corerules and change the tone of the game. And that would be very bad, as it would be more difficult to do other game worlds with it. Different game worlds was always one of D&D's greatest strengths. Without it, it might cease to be the most popular game</p><p></p><p></p><p></p><p>Since the DMG is off limits for players (especially for newbloods), it wouldn't help them. A sample pantheon in the Player's Handbook, on the other hand, will show them what to expect from the cleric class, even if the pantheon is later changed. The same holds true for tons of other aspect of the game.</p><p></p><p></p><p></p><p>And that will chase away customers: What they used to get for free they now have to pay for? Many will stick to the old edition then. And that's something what Wizards shouldn't encourage. Already they lose some customers with each new edition - bound to happen, can't be avoided, you can't please everyone, and however good your changes are, some will prefer the old better, and then there's the people who don't want to buy the stuff again. </p><p></p><p>But they should try to limit it whenever possible: Make sure not to drop any popular elements of the game, get rid of those rules most hate, try not to be too drastic with the changes (so the old books can still be used without too much work)... and not taking away stuff people liked.</p></blockquote><p></p>
[QUOTE="Kae'Yoss, post: 3181090, member: 4134"] As the default setting, it has to be. GH has always been the default setting (or almost always). If the default setting isn't vanilla, it will colour the corerules and change the tone of the game. And that would be very bad, as it would be more difficult to do other game worlds with it. Different game worlds was always one of D&D's greatest strengths. Without it, it might cease to be the most popular game Since the DMG is off limits for players (especially for newbloods), it wouldn't help them. A sample pantheon in the Player's Handbook, on the other hand, will show them what to expect from the cleric class, even if the pantheon is later changed. The same holds true for tons of other aspect of the game. And that will chase away customers: What they used to get for free they now have to pay for? Many will stick to the old edition then. And that's something what Wizards shouldn't encourage. Already they lose some customers with each new edition - bound to happen, can't be avoided, you can't please everyone, and however good your changes are, some will prefer the old better, and then there's the people who don't want to buy the stuff again. But they should try to limit it whenever possible: Make sure not to drop any popular elements of the game, get rid of those rules most hate, try not to be too drastic with the changes (so the old books can still be used without too much work)... and not taking away stuff people liked. [/QUOTE]
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