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Defeat The Vile 5' Step
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<blockquote data-quote="Felnar" data-source="post: 2241322" data-attributes="member: 30971"><p>apparently my point is missed yet again...</p><p> </p><p>i feel it is wrong, that in the midst of melee combat, one combatent can take a 5ft step back and throw a full attack of throw weapons, and be left standing with their sword threatening their 5ft reach. All while the other combatent stands and watches (paralyzed by turn based combat).</p><p>i am not saying its better to throw stuff at your melee opponent.</p><p>i am not saying that you should step back and throw spears every round</p><p>i am saying that the written rules (how everyone else seems to like them), allow for the large tactical <strong>advantage</strong> of ranged attacks, <strong>without the downside</strong> of ranged attacks.</p><p>i see this as abusive and oh so easy to prevent, as several people on the first page suggested.</p><p> </p><p></p><p>#1 you dont have to throw each round, you are exactly as good at melee as any fighter, you just have this large tactical option</p><p>#2 you threaten just as much without taking a 5ft step (because your opponent could just 5ft step back before any action that would provoke an AoO anyway). You're still holding your sword so they cant move past you without an AoO.</p><p>#3 power throw -or- dont rely on stats to make your hits</p><p>#4 you're throwing, not using a bow</p><p>#5 shortspears weigh 3lbs, you can afford to carry a few volleys worth</p><p>#6 yes, magic can do lots of things, better those than <em>ray of exhaustion</em> though</p><p>#7 whats better, moving/provokingAoO/single standard melee attack, or, full iterative thrown attack. choose whats best for your situation</p><p>#8 disarmed? sundered? need a certain weapon for DR? use quick draw</p><p> </p><p>where is the downside of having a tactical ranged attack option?</p><p>is the fighter build so cramped that you cant spare a single feat?</p><p>- Felnar</p></blockquote><p></p>
[QUOTE="Felnar, post: 2241322, member: 30971"] apparently my point is missed yet again... i feel it is wrong, that in the midst of melee combat, one combatent can take a 5ft step back and throw a full attack of throw weapons, and be left standing with their sword threatening their 5ft reach. All while the other combatent stands and watches (paralyzed by turn based combat). i am not saying its better to throw stuff at your melee opponent. i am not saying that you should step back and throw spears every round i am saying that the written rules (how everyone else seems to like them), allow for the large tactical [b]advantage[/b] of ranged attacks, [b]without the downside[/b] of ranged attacks. i see this as abusive and oh so easy to prevent, as several people on the first page suggested. #1 you dont have to throw each round, you are exactly as good at melee as any fighter, you just have this large tactical option #2 you threaten just as much without taking a 5ft step (because your opponent could just 5ft step back before any action that would provoke an AoO anyway). You're still holding your sword so they cant move past you without an AoO. #3 power throw -or- dont rely on stats to make your hits #4 you're throwing, not using a bow #5 shortspears weigh 3lbs, you can afford to carry a few volleys worth #6 yes, magic can do lots of things, better those than [i]ray of exhaustion[/i] though #7 whats better, moving/provokingAoO/single standard melee attack, or, full iterative thrown attack. choose whats best for your situation #8 disarmed? sundered? need a certain weapon for DR? use quick draw where is the downside of having a tactical ranged attack option? is the fighter build so cramped that you cant spare a single feat? - Felnar [/QUOTE]
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