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Defeat The Vile 5' Step
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<blockquote data-quote="Testament" data-source="post: 2260024" data-attributes="member: 21833"><p>Oops, there's a wall behind me. Or maybe we're in difficult terrain and I can't make the 5 ft step. I'm infinitely more vulnerable to sundering, or <em>Warp Wood</em>. Those dungeon corridors become a real PITA for the reach monkey too. Corners can really ruin a reachers day. And I have an inferior critical and damage dice. Heavier weapon too.</p><p></p><p>Honestly, have you thought about this, or are you a student at the Nisarg school of Rant? The arcane spellcaster who has to start 5 ft stepping to cast safely is ALREADY DEAD, since it means he's been drawn into the combat, and now the enemy fighter can just 5 ft step and full attack him. Oops. Same for the archer, his lovely bow's about to get sundered.</p><p></p><p>And as for your thrown weapons argument, I have 3 things to say.</p><p>1. GOOD! Every fighter should pack some alternate weaponry, and a pack of javelins is a good choice for the strength monkey.</p><p>2. Its not overpowering, since the damage from a storm of javelins is going to be inferior to the APAATT delivery.</p><p>3. How much are you willing to spend getting these items magiced up? DR can be a REAL PITA for a thrower.</p></blockquote><p></p>
[QUOTE="Testament, post: 2260024, member: 21833"] Oops, there's a wall behind me. Or maybe we're in difficult terrain and I can't make the 5 ft step. I'm infinitely more vulnerable to sundering, or [I]Warp Wood[/I]. Those dungeon corridors become a real PITA for the reach monkey too. Corners can really ruin a reachers day. And I have an inferior critical and damage dice. Heavier weapon too. Honestly, have you thought about this, or are you a student at the Nisarg school of Rant? The arcane spellcaster who has to start 5 ft stepping to cast safely is ALREADY DEAD, since it means he's been drawn into the combat, and now the enemy fighter can just 5 ft step and full attack him. Oops. Same for the archer, his lovely bow's about to get sundered. And as for your thrown weapons argument, I have 3 things to say. 1. GOOD! Every fighter should pack some alternate weaponry, and a pack of javelins is a good choice for the strength monkey. 2. Its not overpowering, since the damage from a storm of javelins is going to be inferior to the APAATT delivery. 3. How much are you willing to spend getting these items magiced up? DR can be a REAL PITA for a thrower. [/QUOTE]
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